| osopolare |
My group is running through the very very nasty Rappan Athuk dungeon produced by Necromancer/Frog God Games (http://www.talesofthefroggod.com/rappan.html).
It's a super deadly mega-dungeon. We're suspending some of the continuity and story ideas that we would normally apply to an AP. This is just about enjoying a brilliantly written dungeon-crawl. We're keeping it very sandboxy as well, the DM's not railroading.
We're seeing a few issues with doing this.
1) It's hard to match up right right part of the dungeon with the right level characters. We did some of the harder stuff when it was a bit above our CR and now going back for some of the "easier" stuff we've above CR and it's not as much fun.
2) We all have like 10 different character ideas we'd like to try.
3) Our party composition has been a bit wacky. No arcane caster for example, just an Oracle with a fire-oriented mystery filling in.
4) If we played this straight characters would be dying all over the place.
Here's my idea for solving this problem: Use the old Dark Sun Character Tree system! We can swap out multiple characters as we go.
Problem is, it's been a long time and two (three maybe) systems ago since we did this.
Has anyone tried a character tree recently? What rules did you use?