
Azaelas Fayth |

Homebrewed Well-Prepared Feat.
Strange that this is the first thing I have posted up here that hasn't been through my rigorous Playtesting.
Rip into it!

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Well-Prepared
Somehow, you always seem to have the right tools or supplies close at hand.Prerequisite: Survival or Sleight of Hand as a Class Skill
Benefit: Select either Survival or Sleight of Hand. Using that skill Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Skill Check to “happen” to have such an item on your person.
The item must be something you can easily carry—if you are on foot and have only a backpack, for example, you could not have a large iron cauldron.
DCs:
0 Skill Ranks: DC = 10 + 1 per gold piece of item's cost
5 Skill Ranks: DC = 10 + 1 per 10 gold pieces of item's cost (rounded up)
10 Skill Ranks: DC = 10 + 1 per 50 gold pieces of item's cost (rounded up)
15 Skill Ranks: DC = 10 + 1 per 100 gold pieces of item's cost (rounded up)E.G.: Having a crowbar would be DC 12, A flask of acid would be DC 20.
You must pay for these items normally using their Market Cost.
Special: You cannot have specific items, such as the key to a particular door.. If you are stripped of your equipment or possessions, you lose the benefits of this feat until you have at least a day to resupply and “acquire” new items.
You should just straight say a % chance like 30% that it's got a mundane item weighing no more than 1lb... or something. Overall seems either ridiculous good for a feat or just out right broken.

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Even at 20th level, using the current scheme, you'd cap out at about 6000g.
I don't really consider a 20th level character being able to pull a 6000g item out of his *** to be broken when you consider:
A: He can only do it once a day
B: He's gotta pay for it, and
C: He's gotta be able to carry it, so it's gotta be small
All you've got is the ability to purchase one item a day, up to a limited value, for it's cost, when you need it, if you have a specific skill.
While that's good, I wouldn't call it broken.

Azaelas Fayth |

What do you mean lantzkev? They still must pass the DC to have the Item. That severely limits the Items.
Elamdri how does it look now?
It also requires the roll. This means a bad roll and you are SoL. Especially if it is for something like a Wand of CLW that you absolutely need.
& gives these 2 skills something to do now. Especially since Track is limited to being a Class Feature and not a General Feat anymore.

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How are you defining Minor/Medium/Major Magic Items? As far as I'm aware, those labels only apply to wonderous items.
as I said to lantzkev, the ability will theoretically top out at level 20 with you being able to "purchase" items of about 6000g
6000g = +60 to the DC, which means a DC of 70, which means that you'll need at least a +50 slight of hand, which is possible if you optimize your character for it.
Using those numbers, at no point are you ever able to purchase an item worth more than 5% of your WBL, except at 1st level, but that doesn't matter, because the feat functions identical to the non-homebrew feat at 1st level anyway.
I would simply allow you to purchase magic items once you have 5 ranks, seeing as how you're still limited by the DC in terms of how powerful an item you can have, so it will scale naturally.
Between 5th and 10th level, you should have access to some potions and scrolls, between 10th and 15th, you should have access to all potions, some wands and scrolls, and between 15th and 20th, you should have access to some cheap wondrous items and magic weapons.
As I said, I don't think it's entirely crazy that a 20th level character just so happened to have a 2nd level wand or a +1 Adamantine sword, or a wind fan on their person, especially given that they can only do so once a day and have to both pay for the item and make a VERY high DC skill check.

seebs |
Analysis: I think you should basically ignore the high end of what people COULD get. Look instead at, if a character has taken this feat and is building for it at all (max ranks sleight of hand):
What can they get on a natural 1? It's a skill check; it DOESN'T FAIL on a natural 1, so whatever they can get on a 1, they are guaranteed access to.
So, say you have someone who has a +54 sleight of hand. Don't look at the +74 they can get on a natural 20 (6400 gp value), look at the +55 they can get on a natural 1 (4500 gp value). Because the feat makes anything in that range *automatic*.

seebs |
The above is a good point. Maybe add a line stating that unlike a normal skill check, this check to have items does always fail on a nat 1.
I don't think it should always fail on a 1 for the fairly mundane stuff; maybe a natural 1 gives you one tier lower if you are past the first tier. Or just always does the DC 10 + 1 per gold result. So if you've got a 54 sleight of hand, you can absolutely guarantee an item up to 45GP; anything over that, you have at least some chance of failure.

Azaelas Fayth |

4500GP isn't that big of a deal if you look at when you will be having a +54.
I see it as you are so skilled at being ready for everything that you can literally pull out anything you would need.
It is still once per day.
& You must set aside the Gold to be used as a Preparedness Fund and can only use that when you are in a Resupply area. NOTE: This is by-passable if your GM allows it to be.

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I don't think it's too overpowering, especially if you have to set aside a pool of money for these items. I just think that the element of chance - the possibility (however small) that you won't have the item you need - is interesting.
Weirdo wrote:The above is a good point. Maybe add a line stating that unlike a normal skill check, this check to have items does always fail on a nat 1.I don't think it should always fail on a 1 for the fairly mundane stuff; maybe a natural 1 gives you one tier lower if you are past the first tier. Or just always does the DC 10 + 1 per gold result. So if you've got a 54 sleight of hand, you can absolutely guarantee an item up to 45GP; anything over that, you have at least some chance of failure.
This also works.