
![]() |

I designed this new Archtype but am not sure to classify it as a Figher Archtype or a Paladin Archtype especialy as it replaces or modifieds basicly every ability in either class.
Divine Weapon
Figher BAB Progression
Class Abilities
Weapons and Armor Proficiency
Divine Weapons are Proficient with all simple weapons and their Dieties Favored weapon. They are proficient with Light and Medium armor and all shields (excpet tower shield.)
Divine Weapon (1st Level)
The Divine weapon specializes in the use of thier Dieties Favored weapon. If a Diety has more then one Favored Weapon you must select a specific one at first level to use with this ability. At first level they gain a Masterwork version of the selected weapon and Weapon focus with this weapon, at 4th they gain Weapon Specialization, at 8th they gain Greater Weapon Focus and ant 12th they gain Greater Weapon Specialization.
Starting at level 5, whenever they are holding their Dieties Favored weapon it becomes Holy or Unholy as appropriate to their ability to smite Good or Evil. This is added to any existing enchantmens the weapon may already have and dissapears 1 round after they let go of the weapon. If the property given by this ability is already on the weapon, it does not stack, however a Neutral Divine Weapon who Smites Evil could use an Unholy weapon to make it both Holy AND Unholy. The same goes for a Neutral Divine Weapon who Smites Good using a Holy Weapon.
For multiclass clerics they may use thier selected Favored weapon as thier Divine Focus for casting spells.
Aura (2nd Level)
A Divine Weapon's Aura is the same as a Cleric of their Deity of one level lower then thier Divine Weapon levels. For multiclass Clerics add the cleric level to your Divine Weapon level to deturmine the strenght of the Aura.
Detect Alignment (2nd Level)
A Divine Weapon detects alignment as a Paladin does with one exception. Good Divine Weapons detect Evil and Evil Divine Weapons detect Good. Neutral (Neither Good nor Evil) Divine weapons must select either Good or Evil. This selection cannot be changed once selected and is tied to their ability to Channel energy for multiclass Clerics. (If you Channel Positive energy, you Detect Evil)
Smite (2nd Level)
A Divine Weapon may Smite as Paladin does, using thier Divine Weapon levels in place of Paladin levels, effecting creatures of the type they can detect with thier Detect Alignment class feature. They may do this once per day at 2nd level and once more every 3 levels there after up to 6 times per day. This does not stack in any way with a Paladin's Smite Evil ability.
Bonus Feats (4th, 7th, 10th, 13th, 16th, 19th)
Bonus Feats must be selected from the Combat Feat List.
Use Wands (3rd)
A Divine Weapon that Smites Evil may use Cure wands as if they had all Cure spells on thier class list. If they Smite Good then they can use Inflict wands as if they had all Inflict spells on thier class list.
Some balancing is probably needed especialy with Bonus Feats and Smite uses.
Thoughts and suggestions welcome.