Quarterstaff Questions


Pathfinder Society

Silver Crusade 2/5 **

I have a Staff Magus, and that has resulted in a number of questions for me.

My understanding is that the Society rules say I treat a double weapon as two single weapons for the sake of upgrades.

1. If I masterwork both ends of a quarterstaff, do I require the fame levels for two 300 gp weapon ends, or the total 600 gp?
1a. On a similar note, when enchanting I know +1/+1 would be always available, but when I upgrade to say +1 Flaming/+1 do I need the fame for the total, or just the +1 Flaming? (Assuming that it was previously +1/+1).
1b. Is there any point to enchanting the other end of the quarterstaff if I am going to one-hand it through Quarterstaff mastery anyway?

2. Do I need to apply the costs of materials to both ends separately, or just once for the entire weapon?
2a. Assuming I have to pay for material separately, can I create a quarterstaff with two different materials, one on each end?
2b. Like the masterwork, do I have to have the fame for two separate ends of special materials, or the grand total.
2c. I am assuming I can't upgrade the materials of the quarterstaff independently, and that if I am going to create a staff with special materials I have to create it with its materials in place.

3. Speaking of special materials, what materials work well for quarterstaves?

4. How exactly does Quarterstaff Defense work?

5/5

Questions 1, 2b, and 2c are all answered by the first bullet point on the Always Available list in the Guide to Pathfinder Society Organized Play. I would recommend consulting it: http://paizo.com/products/btpy84k4

5/5 5/55/55/5

1. If I masterwork both ends of a quarterstaff, do I require the fame levels for two 300 gp weapon ends, or the total 600 gp?

Two 300gp weapon ends, which have a fame requirement of 0. As a masterwork or +1 weapon, the fame requirement would also be 0

Under Benefits of fame from the guide page 26

For double weapons, calculate the cost of each end separately when considering Fame purchasing limits.

1a. On a similar note, when enchanting I know +1/+1 would be always available, but when I upgrade to say +1 Flaming/+1 do I need the fame for the total, or just the +1 Flaming? (Assuming that it was previously +1/+1).

Just the +1 flaming.

1b. Is there any point to enchanting the other end of the quarterstaff if I am going to one-hand it through Quarterstaff mastery anyway?

None that i can see.

2. Do I need to apply the costs of materials to both ends separately, or just once for the entire weapon?

Separately. And it has to be wood. I don't know what wooden special material helps a magus.... ooo wyrooot.

2a. Assuming I have to pay for material separately, can I create a quarterstaff with two different materials, one on each end?

Yup.

2b. Like the masterwork, do I have to have the fame for two separate ends of special materials, or the grand total.

Two seperate ends but...

Special materials are always available, so the fame requirement is zero. (unless you're trying to make a quarterstaff out of dragon hide)

2c. I am assuming I can't upgrade the materials of the quarterstaff independently, and that if I am going to create a staff with special materials I have to create it with its materials in place.

Yup.

3. Speaking of special materials, what materials work well for quarterstaves?

Darkwood if you're pushing your encumberance limits.

WYROOT from the equipment guide. Stores arcane pool points for you.

4. How exactly does Quarterstaff Defense work?

If your quarterstaff is a +x weapon its also considered a +x shield.

Grand Lodge 4/5

1b) If you make each end a different special damage or such, like +1 Flaming and +1 Shocking, you can use whichever one your opponent does NOT have resistance to, except in the unlikely event that it has resistance to both types.

Also remember that, except for certain enhancements, once you hit 5th level as a Magus, you can use Arcane Pool points to add special damage types and such to your weapon.

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