Homebrew help; dragon slayer arrow aka imovable rod


Homebrew and House Rules


So i got the idea for a dragon slaying elf ranger on my way home from work. I came up with his back-story and decided i wanted him to have a hatred for dragons. Long story short he was raised by gnomes and likes to make new gear on his travels to take down the biglizards.

i asked myself "what would a dragon-slaying archer have as cool gear?"
and it poped into my head.

imaging an immovable rod/ arrow. it has a harpoon like head so once it impales the dragon it sticks. the kicker is you can activate the immovable rod at a distance! so basically you shoot the flying dragon in the chest or wing while its flying, then activate and watch this giant moving creature get stuck on a now immovable arrow/rod thingy.

sounds cool right? feel free to post any criticisms or even cool dragon-slaying gear of your own!


I would say instead of treating it like an immovable rod, you create an arrow of 'grappling'. Basically when the arrow hits you roll CMB to try and stop the creature from moving. The arrow can give bonuses to the roll depending on its power.

I think this may be better instead of an instant stop with the creature making a strength roll (DC 30 for immovable rod) to try and move it. Makes it a bit more active, also I imagine would be cheaper.


The Archer Fighter Archetype can Grapple with an Arrow...


Here is the text about the Archer Archetype's ability:

From SRD wrote:

Trick Shot (Ex)

At 3rd level, an archer can choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB. Every four levels beyond 3rd, he may choose an additional trick shot to learn. These maneuvers use up arrows as normal.

At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archer’s arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archer’s CMD –4).

So a magic arrow that could emulate the 11th level ability could be made of Adamantine to prevent easily being broken.


Hmm, Wouldn't a Dragon Slaying/Bane Arrow be easier?


Azaelas Fayth wrote:
Hmm, Wouldn't a Dragon Slaying/Bane Arrow be easier?

I would agree with that, but I was trying to find a good way to create an arrow that could stop a dragon from moving. I think the main problem with an immovable rod being shot into something is that their really aren't any rules for a weapon/object staying lodged in a creature.


Hmm,doesn't Elves Of Golarion have an Alchemical Arrow that works like a Tanglefoot Bag?


Although now i have an epic visual in my head of using mage hand to set up a half dozen immovable rods hanging randomly in the air at the end of a tunnel and coaxing a dragon in to flying down the tunnel after me. Splang!


I had 2 Players catch a Dragon with his Mouth open in a Hallway using 6 to 12 Immovable Rods.

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