LG Rappan Athuk Campaign Journal


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There is a possibility I will have to mid-session to take my roomie somewhere or leave early to pick him up (trying to get someone else to drop him off.)

Would a restoration help Arngrim? Only greater resto (7th) removes insanity, otherwise Heal does it (6th) if remove curse/break enchantment don't. Resto is only 1k gp for removing negative levels, otherwise 100gp component cost.

Willie, current roster is:
Cleric
Witch Doctor
Monk/Sorcerer/Dragon Disciple
Zen Archer
Trapper Ranger Shield 100% Tank
Cavalier

I would say the biggest gap may be in the realm of big damage dealers, particularly bursty spellcaster or melee.


The options then... in no particular order...

Paladin, basically Adjo fixed up.
Fighter, crit build. More damage than the paladin, but less defensive.
Rogue - Knife Master/Scout... should be some crazy damage.
Wizard - We find so much that goes to waste, I think a wizard could offer a lot. Unfortunately, damage would not be the focus.

I'll touch base tonight, I am hoping to at least pop on and say hey for a few minutes tonight, and see who's dead and what I should build.

Dark Archive

Airborne wrote:

The options then... in no particular order...

Paladin, basically Adjo fixed up.
Fighter, crit build. More damage than the paladin, but less defensive.
Rogue - Knife Master/Scout... should be some crazy damage.
Wizard - We find so much that goes to waste, I think a wizard could offer a lot. Unfortunately, damage would not be the focus.

I'll touch base tonight, I am hoping to at least pop on and say hey for a few minutes tonight, and see who's dead and what I should build.

Welcome back. Glad the surgery went well. I'm okay with those options. Probably not okay the wizard. I think I can only stomach 1 arcane caster per group. ;-)

Dark Archive

Just reread Arngrim Insanity. It can only be cured by Greater Restoration, Limited Wish, Miracle, or Wish. So Greater is going to be only option. Reswald can only do so much. So that going to cost material component of Greater.


lastgrasp wrote:
Just reread Arngrim Insanity. It can only be cured by Greater Restoration, Limited Wish, Miracle, or Wish. So Greater is going to be only option. Reswald can only do so much. So that going to cost material component of Greater.

Why do you keep switching it up on us LG? If I didn't know better, I'd say you're just scared of my awesome damage and want to keep me handicapped haha.

Dark Archive

_Alpha_2.0 wrote:
lastgrasp wrote:
Just reread Arngrim Insanity. It can only be cured by Greater Restoration, Limited Wish, Miracle, or Wish. So Greater is going to be only option. Reswald can only do so much. So that going to cost material component of Greater.
Why do you keep switching it up on us LG? If I didn't know better, I'd say you're just scared of my awesome damage and want to keep me handicapped haha.

I was going to let you go with a restoration.


I say let him run wild, naked and free on his own.
That's about the cost to resurrect someone.


Tumael wrote:

I say let him run wild, naked and free on his own.

That's about the cost to resurrect someone.

Et tu Tumael? *sniff*


Should Zach's new character utilize the new WBL changes? He just sold Urf's equipment to make his new items.


Same question goes for Mr. Drost I suppose.

And also forgot to ask how much the garnets and gold/diamond necklace were worth?


Im close to the 3/4 WPL 0ver bye 1k

Dark Archive

Session 14 Experience:

Players: Tor'Khan, Arngrim, Harlston, One, Kardes
Burning Hands Trap: 600
Divided by 5: 120

Players: Arngrim, Harlston, One, Kardes
Mummy: 1600
Divided by 4: 400

Players: One, Kardes, Arngrim
Tsathar Scourge X2: 1600
Tsathar High Priest: 2400

Divided by 3: 1333

Players: Drosk, Kardes, One, Arngrim, Tor'Khan, Bubbles

Vampire: 6400
8 Zombies: 1600
Total: 8000
Divided by 6: 1333

Players: Drosk, Kardes, One, Arngrim, Tor'Khan
Distender: 3200
Shadow Trap: 1600
Total: 4800
Divided by 5: 960

Individual Exp.
Harlston/Drosk: 2813
Tor'Khan: 2413
Bubbles: 1333
Kardes/Arngrim/One: 4146

RIP Harlston Hew. Longest Surviving Member of the Dungeon Delve. Died on the Plane of Water..

Dark Archive

Tumael wrote:

Same question goes for Mr. Drost I suppose.

And also forgot to ask how much the garnets and gold/diamond necklace were worth?

20 GP Garnet. 1200gp necklace.

Dark Archive

I'm going to drop the group down to six players. I think seven is too much at this point. Since we are getting Willie back I'm going to drop the Oracle from the group. So we could use a divine character once again.


Should we make a trip to zelkor's ferry to buy magic items, or not?


Harlston is dead and you need a cleric?


I think as it stands we dont have a healer. We are still trying to clear the temple. wont be able to head back to town for another couple weeks i would think.


What level and starting money am I building this cleric with?


Should we get a wishlist going then? That way we can expedite the whole trip back to Zelkor's Ferry or the other town (can't remember the name of it at the moment), when we finally get a chance to go.


Uh inquisitors can heal, they just generally do it out of combat. They even have the restorations on their spell list.

My wishlist:

Eyes of the eagle 2500g

Ring of prot 2000

cloak of resistance + 2 3000g upgrade or 4k on its own

Amulet of natural armour 2000g

Bow +2 6000g


Im more like your school nurse. I can give u a band aid and thats about it.


Previous Party Funds: 25,360+6,777 = 32,137gp

Session 14 Loot Acquired:
Rod of Withering (Destroyed)
+1 Anarchic Longsword (9,000)
Prism of Separation (18,000) - Tor'Khan
+3 Bastard Sword (Intelligent)

Treasure:
4,000 gp
2 garnet x20 = 40gp
diamond necklace (1200)

Expenses:
-4500 Lesser Restoration Wand - Drost
-5000gp Restorations (Kardes & Arngrim)

Total Party Funds: 32,137 + 4,740 = 36,877gp

And 6 mithral bars enough for a medium suit of armor.

Did the Rod of Withering award any exp for its destruction?


WISHLIST

CWheezy aka The One
Eyes of the Eagle - 2,500g
Ring of Protection - 2,000g
Cloak of Resistance + 2 - 3,000g upgrade or 4,000g on its own
Amulet of Natural Armor - 2,000g
Bow +2 - 6,000g

_Alpha_ aka Arngrim
+1 or +2 Bashing Spiked Heavy Steel Shield - 2,000g / 6,000g (+1 is a must have, +2 would be nice but not necessary)
Belt of Incredible Dexterity +2 - 4,000g (if funds allow)
Ring of protection - 2,000g (if funds allow)

Dark Archive

Airborne wrote:
What level and starting money am I building this cleric with?

6th level. 12,500gp. No more then 1/2 towards one item.


WISHLIST

Right now, we are probably looking at two primary options after we cleanse the Cloister:

Save the Thelaroi (evil outsiders)
Re-enter Rappan Athuk (undead)

I'd say focus may be towards weapon upgrades to +1 undeadbane soon, but if we're going to go into the cauldron or what have you it's not as important.

Gonna just divvy things out evenly and then if people want less/more we can figure out what's best. Also, if you want to cash out on some of your items and buy more stuff now's the time.

Kardes
Upgrade Cloak of Resistance +2 - 3000

Drost
Scimitar Upgrade - 6,000g

The One
Ring of Protection - 2,000g
Amulet of Natural Armor - 2,000g
Bow Upgrade - 6,000g

Arngrim
+1 Bashing Spiked Heavy Steel Shield 4,000
Ring of protection - 2,000g
Goggles of Minute Seeing (Traps - Ow) - 2,500g

Tor'Khan
Enchant for +4 CON ugprade 6,000
Scroll See Invis/Glitterdust = 150x2 = 300g

If Willie is bringing in a cleric/oracle, I'd suggest we ditch some of the lesser expenses and pony up 11k gold for a Phylactery of Positive Channeling (+2d6 to channel.)

Total so far: 33,800gp


I am building a cleric. I have everything built except the gear. Healing/Protection, lots of chenneling focus talents. Thus, I approve of the way you think.


Enchant from a +2 con belt to a +4 con belt is 12000 not 6000, unless you are making it yourself?

I would rather the cleric have a headband of wisdom or cha than phylactery


Well he's probably going to start with that among his items, Charlie. But the other thing he can't afford.

Yeah, I can enchant my mask with wondrous properties.


Right right you have the mask, I thought it was a belt lol


Since I saw your message about the phylactery, I did not get the headbands. They occupy the same slot.


Steve,

What was the STR rating on the composite bows the demons used?
What were the properties of the oil skin and the swarm horn?
How much are the 12 construct eye rubies worth?

And there weren't any items in the last room or doors we could find correct?

Dark Archive

Session 15 Experience

Players: Tor'Khan, Drost, Kardes, Arngrim, Salis

Arrow Demons x2: 9600

Divided by 5: 1920

Players: One, Tor'Khan, Drost, Kardes, Arngrim, Salis

Ghost x2: 9600
Screaming Skulls: 7200
Total: 16800

Divided by 6: 2800

Dark Archive

Composite Longbow is +5 STR.
Rubies are 500gp a piece

Unholy Oilkskin
Aura moderate transmutation; CL 9th
Slot —; Weight 1 lb.; Price 20,000 gp
DESCRIPTION
This piece of cloth has been impregnated with unholy
oils and sanctified with dark blessings. It allows the
handling of holy (or cursed) items without a risk to an
evil character.
CONSTRUCTION
Requirements Craft Wondrous Item, unhallow;
Cost 10,000 gp

Horn of Flies
Aura moderate conjuration; CL 12th
Slot —; Price 70,000 gp; Weight 1 lb.
DESCRIPTION
Made of wrought brass, this object is sacred to the
worshippers of The Lord of Flies. The pitted, corroded
and singed surface of the horn is covered by
ornaments depicting swarming flies.
When blown by a non-believer, the horn casts bane
(the wielder chooses a target within 60 ft., DC 17 Will
save negates) and summons a swarm of flies, 1/day.
A follower of The Lord of Flies may draw forth swarms
7/day and cast desecrate, 3/day. A good or neutral
character in possession of the horn risks spiritual taint,
and must roll a DC 14 Will save every week or move
one step towards lawful evil alignment. Even on a
touch, the horn leaves an indelible blackness on the
member or lips touching it—only remove curse or the
equivalent can remove it.
If the horn is attacked (a futile effort trying to harm
it—hardness 20 and 70 hp), it sounds on its own and
summons 1d4 swarms (Pathfinder Roleplaying Game
Bestiary, “Wasp Swarm,” with the following changes:
remove Melee and Special Attack poison).
CONSTRUCTION
Requirements Craft Wondrous Item, bane, insect
plague, unhallow, follower of the Lord of Flies; Cost
35,000 gp

Minor Artifact
Silver Cross of St. Yora
Aura moderate necromancy [good]; CL 12th
Slot none; Weight 1 lb.
DESCRIPTION
This magic item functions as a phylactery of
positive channeling, and allows its bearer to also turn
lycanthropes (as the Turn Undead feat, DC 20 Will
save to avoid). Only good characters may employ
the cross; evil characters must succeed on a DC 20
Fortitude save to even touch it, and suffer 2 negative
levels doing so (DC 22 Fortitude save to remove the
level drain)
DESTRUCTION
To destroy the silver cross, it must be melted down in
the forges of the Abyss.


Total Party Funds:36,877gp

Session 15 Loot Acquired:
4 large +1 composite longbows (1650) x4 = 6600
100 alchemical silver arrows - One
+1 Chainmail (725)
Silver Cross of Saint Yora - Silas
Ring of Protection +2 - Tor'Khan (+1 to Arngrim)
Unholy Oilskin (1/4 value, 5000)

Treasure:
12 rubies (500) x 12 = 6,000

Current Party Consumables:
Elixir of Stone to Flesh, 4 doses
4 Remove Disease Scrolls
Potions Waterbreath, Levitation CL3
Barkskin (CL3)
Energy Resistance (Fire) (CL3)
Heroism (CL3)
7 AntiToxin
2 Acid Flask
5 Potions Cure Light
1 Flask Slimy Doom
1 Elixir All-Seeing Doom (No.)
6 mithral bars enough for a medium suit of armor.

Total Party Funds:36,877gp + 18,325 = 55,202gp

Unsure of the value of the Horn of Flies or if a buyer is even possible.

The Rod of Withering from session 14, we destroyed it but did it give us any XP?


Probably no buyer we would want to sell to, we should destroy both the skin and the horn.


I have to post a list, but Silas has a bunch of scrolls. He can scribe them, so I started with a good bunch.


SO how much experience is One at? I have him at 2848 xp away from level 7, but I am not sure if that is accurate


Looks like we might be headed to Bard's Gate after we cleanse the cloister, my vote for next would be to head back to that goblin fortress and try and save the Thelaroi!


Agree!


So this is what we've got so far based off the of the previous wishlist. I have no clue what Drost, Silas or Kardes' replacement might want to buy but we should discuss that quickly prior to Steve's arrival just to sort it out.

Purchases

Drost
Scimitar Upgrade - 6,000g
Cloak of Resistance +2 upgrade - 3000

The One
Ring of Protection - 2,000g
Amulet of Natural Armor - 2,000g
Bow Upgrade - 6,000g

Arngrim
+1 Bashing Spiked Heavy Steel Shield 4,000
Goggles of Minute Seeing (Traps - Ow) - 2,500g

Tor'Khan
Enchant for +4 CON upgrade 6,000
+2 Buckler Upgrade - 3000

Total so far: 34,500gp of 55,202gp

Silver Crusade

Hey, guys. Sorry, I haven't shared anything about this character yet. He is Aevrim, an Urban Barbarian/ Phalanx Fighter/ Freebooter Ranger. Going to be more of a mid/front liner.
I'm currently working on his gear. I don't want to use group funds yet until I see how this character works in game so I can get a feel for what he needs.

Dark Archive

Session 16 Experience
Players: Salis, Aevrim, Drosk, Tor'Khan, One, Arngrim

Huge Negative Elemental: 4800
Penumbra Golem: 6400
3 Shadows: 2400
Total: 13600
Divided by 6: 2266

Dark Archive

Helpful Hints going forward. You guys are going to be heading back into the Main Complex of Rappan Athuk. Which gets a bit more dangerous.

Some recommendations
-Make sure you have enough supplies. There might be situations were you are stuck in there and can't get out.

-Have a backup weapon. Some creatures do destroy weapons.

-Have some immunity or resistance protection.

-Anything that overcome an obstacle. Levitate, etc.

-Some places in RA are huge stone dungeons, other are massive caverns. So be prepared for both.

So the next session you should be prepared for a long dungeon delve were you might not see the light of day for awhile.

You guys are going to take a month in game time to rest up and get supplied. Between all 16 session I would advance the whole time the group has been in Rappan Athuk Area as over one year. So everyone should age their character by 1.


Ok, for now I'm greatly considering moving forward with the Alchemist front line fighter type. He can also sub in as the trapmonkey with the exception of magical traps since I swapped his ranger level for fighter because we have Arngrim.

Here's a short (for me, anyways) and thrown together backstory.

Though this ruddy-skinned brutish half-orc eyes you calmly, there is nothing calm about his appearance. Gaunt and broad-shouldered, he wears a suit of platemail, the various plates straining to contain bulging muscles. In the middle of his ribcage, a third arm juts out to the right, smaller than his other two but looks as though any ordinary arm would.

Paxton Crawford was a prominent surgeon and doctor in Bard's Gate. His wife was murdered in a ritual sacrifice at a temple of Orcus, and he became fixated on the idea of vengeance, leaving his career behind. He spent months hunkered away in the cottage perfecting serums, inventing concoctions, and surgically augmenting his musculature. Capturing lesser denizens roaming the grounds of Rappan Athuk, he conducted methodical experiments on their anatomy.

Finally, he reached the pinnacle of his discoveries: a potent draught that would give him the strength of ten men. It was not without its drawbacks, however. He would lose part of his mind and a baser, bestial aspect took a strong hold, manifesting itself physically as well. Eventually, this emerged as a new persona while he grew dependent on the stuff to overcome his adversaries. He came to know this altered ego as Dr. Slashington, Esquire.


Session 16 Loot
Odd Copper Ball of Light (??)
Scepter worth 1300gp
New party funds: 56,502

My new wishlist:
+1 Full Plate (2800)
+1 Ring of Protection (2000)
Masterwork Thieves' tools (100)
Cold Iron MW Great Sword (400)
+2 weapon upgrade (6000) OR +2 CoR upgrade (3000)
Lesser Restoration Wand (Already paid for in books but outpost didn't have it)
Total: 11375 or 8375

80 GP for scribing Resist Energy and See Invisibility @ Bard's Gate

I can also bring some potions in with me for additional cost to craft, as well as the following alchemical items which are probably going to be useful in our journeys.

Bladeguard (13.3gp) - 24 hour weapon protection against rust, ooze, etc.
Alchemical Grease (+5 CMD vs Grapple) (1.6g)
Smog Pellet (Reveals invisible creatures) 16.6gp
*Weapon Blanch (33.3 adamantine 6.6 cold iron/ghost salt or 1.6gp silver) for ONE - Coats 10 arrows a piece permanently so it's great to have in your possession already for all the different stuff we face.

Also we should invest in cold iron weapons, bless weapon oils, and 1 Silversheen (250 each) in case of vampires or shapechangers.


I would probably like to get some scrolls of Death Ward in case we face more ghosts


Death Ward is a tough spell to deal with because it is only 1 min/ level. Atrocious! The scrolls will be costly, too.

I should also mention that I am likely switching my character to a bard (WAT!), a Dirge Bard (possibly w/ Sound Striker) specifically. Just in case Steve is already on the job recruiting a new player. But I'll try and talk to him.


You would almost mistake this bald Gnomish woman for a child were it not for her wizened facial features and haunting appearance. As she approaches you discover more of her disturbing, abnormal qualities. She is completely drained of color, skin of palest white. Her all-black eyes stare blankly forward as though she is seeing something you do not, though her head turns and you know she is regarding you.

She says, plainly and monotone, "I am Illyria. The Guild suggested I accompany you on your next trip."

Those in Bard's Gate and Zelkor's Ferry have seen this woman about and indeed she has almost earned herself a place in history. Stories locals tell you claim to go back almost a century. Illyria, the Deadsinger, they tell you. She exists in both the worlds of the living and the dead. Nobody knows what happened to her, or why an ordinarily bright, cheery, and colorful Gnome could end up the exact opposite.

The sole survivor of not one but seven different adventuring parties, she has witnessed to horrors which no single mind can imagine. If something did happen to her down there, the knowledge rests forever entombed. Those more superstitious call her the Black Cat. Not only because she seems to have nine lives, but because where she goes, death and misfortune follow. Some say she was chosen by Rappan Athuk to record its triumphs against virtue. Others still say she was herself born within its depths.

Despite all of this, her music can touch your very soul.

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