How do Sorcerers fit in?


Pathfinder Online

Goblin Squad Member

See title (also includes bards to a degree, though they have music too). After reading most of the blogs to date, I found that the vast majority of the systems explained (especially related to arcane magic) were directed toward the wizard class in particular. There is this:

Quote:
Sorcerers—masters of blood magic. Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, these characters look within themselves for arcane prowess and draw forth might few mortals can imagine.

Which sounds awesome. Most of the other parts directly acknowledge the wizard class or 'spell-books' in particular such as below:

Quote:

Refresh Slots

Most combat abilities that are not tied to weapons are Refresh abilities, and they're placed in slots 7–10. These are things like spells, rage abilities, etc. If a character has a spellbook equipped, it can go into one of these slots; activating the spellbook turns all weapon slots into spell slots determined by the spellbook. Wizards will have to find and equip different spellbooks to get access to different spells, with some books being more valuable or rare than others.

Quote:

Weapon Slots

The first six slots on the action bar are weapon slots, tied directly to the weapon (or weapons if dual-wielding) you have equipped. (In this context, the term "weapon" includes staves, wands, holy symbols, and other magical implements.)

It leaves me wondering where a sorcerer fits in. What is their mechanic in PFO? Are they to be as reliant as staves and wands as a wizard is or does their innate magic let them get by in most cases? How much of a mirror will they be to wizards and their mechanics?

Some thoughts I had on the matter:
- To mirror their abilities in pen and paper they might get more (maybe faster) refreshes. They can't swap out their spells easily, but this allows them to cast them more often and prepare more quickly.
- They could use spell-books (as mentioned above) as scrolls. This would allow a sorcerer to quickly swap out the spells on their quickbars but they are essentially burning the spells off the spell-book each for a single use effect. Costly, but lets them have a little bit of flexibility. Perhaps give them one slot for this, the other three dedicated to their innately known spells?

Would love to hear thoughts and ideas on this (especially from Goblinworks if they could). Sorcerers are by far my favorite class in terms of flavor and would really like to see them represented well as they can in the game.

Thanks for your time!

Goblin Squad Member

From Goblinworks Blog: A Three-Headed Hydra:

Lee Hammock wrote:
* Spell books come in flavors, such as a fire focused spell book that has fireball, fire shield, etc vs a necromantic or enchantment spell book. Each will have a different selection of spells, and you can carry more around in your inventory if you want to switch out (though those may be lootable). A wizard will only have access to a limited number in a given combat, but the strength of the wizard is he can change spell books from encounter to encounter to take advantage of his opponent's weaknesses or the general situation, while a sorcerer is sort of stuck with what he's got. So while a wizard may only have 1-3 spells per level available in a given fight, he can have far more than that if he wants to carry around some extras. The wizard is designed to be the multitool caster who uses his wands or staves a lot of the time and pulls out his spell book for the big guns.

There's not a whole lot of detail there, but hopefully you find it useful.

Goblin Squad Member

I had missed adding that quote, so appreciate the help. It does specifically calls out wizards, though which means I'm not sure how applicable it is to bards/sorcerers.

Goblin Squad Member

Quote:
... the strength of the wizard is he can change spell books from encounter to encounter to take advantage of his opponent's weaknesses or the general situation, while a sorcerer is sort of stuck with what he's got.

Admittedly, it is very light on details, but it does give a clue as to how Sorcerers will be differentiated from Wizards.

My own reading of it is that Wizards are likely to have fewer spells they can cast between Refreshes, but they'll be able to swap out books to increase the total number of spells available to them. Sorcerers would have a greater number of spells they could cast between Refreshes, but would be limited to the spells they could explicitly prepare.

Goblin Squad Member

at least from my understanding, they will have more castings of their spells per refresh, though wizards from my understanding, can have multiple spellbooks with seperate spell selections on each. By that understanding I think sorcerers will not be able to switch their spell selection via simply changing their weapon as a wizard can, but the spells they have equiped, they are stuck with.

Goblin Squad Member

Sounds about right to me.


Sounds fair. do not forget Oracle will probably fall suit into that as well. it wil be fun to see how holy sybols work.

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