Thornkeep - Cursed Halls encounter issue


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What were the developers thinking with the A-8 encounter?

Cursed Halls:
A wight (with 2 zombies!) for a first level party in PFS? That is near instant death per hit by the wight, which then results in more wights.

There are plenty of other undead that would have made sense for this room and better survivable by a first level party (Ghoul/Ghast/Skeleton King/Zombie Lord, etc.). You could at least have made the wight and zombies cursed to never leave this room (and thrown in some treasure from the sarcophagus for actually beating a wight at first level).

Story-wise, how would the goblin who has Garhal's armor buried under rubble have made it out of this room without triggering the curse for them to rise as undead?

We are going to be running this non-PFS soon and I am pretty sure I won't be using a wight - though it might be fun just to see how they do. After they all die I will just make them awake, all lying on the ground from what seemed like a bad dream, with goblins looting their stuff.

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