Nihimon
Goblin Squad Member
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It's not really the same thing, but Gregg Reece did a great job of putting together a Chartered Companies List.
Chartered Companies are kinda/sorta like Guilds, at least enough so that the list there will be useful if you're looking.
Andius
Goblin Squad Member
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Not all games have a place you can post a detailed public description of your clan though. From the sounds of it though Ryan plans to bend over backwards to create tools to increase player interaction. He was even talking about something like Facebook built into the game where you can post player info, events, etc.
Andius
Goblin Squad Member
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I would at least like in-character reasons for long distance communication and coming back after death. EVE is the only game I thought answered both these issues pretty well. I think some form of magic device for communication and some story involving the God's, or a single insane God wanting immortal champions could work.
| kenshi33 |
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I would at least like in-character reasons for long distance communication ...
i consider long distance communications making some bad realism, you would be allowed to have conversation just with people around, or in a hex at the maximum
Guild chats, whispering, and private chats all around the world is a mistake if its possible in PFO on my own.Why don't give a letter to a messenger, why not going into the guild hall meeting us each others, to discuss goals, rules etc or to prepare groups before a travel or a search for a dongeon ?
+ More strategics in the game, (a spy needs to come back to his settlement hex to inform his commandant an army is growing in another settlement... or it's now time to attack the leader)
+ More realism, you can just wisper, speak or shout in a hex, and never call you're mates to help you if u're under the fire at the opposite side of the world... if you die, when you respawn, you can tell someone to help you, or ... Perhaps only a magical link to your guild hall divinity shrine could be used between players for long distance communication ?
Bluddwolf
Goblin Squad Member
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@ Kenshi33
There will be out of game, instant, voice communication. Just as many aspects of guild organization and perhaps even membership will be meta gamed.
If you limit in-game communication too much, you will make out of game communication required and or just put those that don't have out of game communication at a disadvantage.
Not that the disadvantage doesn't already exist, but it will be compounded.
Hardin Steele
Goblin Squad Member
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There are many tools available to add realism, even though it might not be necessary or required. Messengers, carrier pigeons, written messages carried by caravans in a formal scroll. Many of these types of communications may have more value due to the extra time and expense required to get the message through. It will largely be a Roleplaying feature, but if a group does not wish to violate the spirit of Pathfinder, they will opt for these alternate methods.
Other traditional and modern methods will still be used, but getting a scroll tube delivered by a messenger carries weight, and will give credibility to the sender.
HalfOrc with a Hat of Disguise
Goblin Squad Member
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I do like the concept of NPC/PC Couriers and Carrier Birds. A lack of 'map' channels means that your screen won't flash with 'found mithril node, Xy by Yz, next to Broken Stump Bog' and thirty groups all rush the site to mine it. Also Couriers and Carrier Birds can be 'detained' (Re: Mugged/Murdered) and their cargoes taken, either for ransom or to give competing groups a potential edge on each other.
On the other hand, I do like the concept of player-made 'OOC' global channels that you can only be invited into. Better to have it 'IN' the game, where the channels can be monitored for negative actions that might impact the game, rather than 'OUT' of the game, where there's nothing Goblinworks can do.