Raptoran Swift Hunter


3.5/d20/OGL


Level 1: Ranger-Point Blank Song
Level 2: Scout
Level 3: Scout: Precise Shot
Level 4: Scout
Level 5: Ranger-Rapid Shot
Level 6: Scout-Improved Skirmish, Swift Hunter
Level 7: Ranger-Endurance
Level 8: Ranger
Level 9: Flyby Attack
Level 10: Many Shot
Level 11: Fighter-Greater Many Shot

This character would be chilling out in the sky for most of the time in order to take advantage of some better shots. Greater Manyshot would provide for an extra attack for a standard action, both getting skirmish damage. With Splitting, Flaming and Shocking enhancements and skirmisher boots, (when I move 10 ft I can get an extra attack 2/day, and +2 to skirmish damage) the average damage when moving 20 ft would be 1d8+7d6+2...so 31 per arrow. With 2 arrows its 62, then throw in splitting its 124. If I use one of the uses per day of the skirmisher boots, I get 155 damage as an average. With Flyby Attack, I can move 20 ft, shoot with Many Shot and skirmish, then retreat 10 ft.

Let me know whatcha think about it. All suggestions will be considered, and are welcomed with open arms. Also, if you have any ideas for furthering the build as I continue to level it up, go ahead and tell me that too. looking forward to hearing from you guys!

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