| KainMalice |
So, I did my first game of RotR for my group today. I have basically decided to do the Sin/Virtue points at the end of each session because I feel like I can sit back and look at what happened in the game, and figure out who got what. Anyway, I have a question concerning these points. How important are these points exactly, and what kind of role do they have in the game for the future? My asking this is because I kind of want an idea of how strict I need to be for judging the sins of my players. For example, this first session, during the festival one of my players ends up spending most of the time just drinking mead, and talking up some bar wench. Ends up running off with her at some point and "christening the stables". Personally, I would never actually view that as a sin, but since it is pretty much exactly what is going to happen with Shayliss later on in the book, then technically he would receive an lust point. I am just curious as to how strict I need to be for this part of the game.
| NobodysHome |
Just piping up to support HangarFlying. I haven't pre-read Module 5, so I have no idea what they're for. I just sit down at the end of each session and think, "What did each PC do that was 'outside the norm' enough to earn a sin/virtue point?"
Unfortunately, my group is ludicrously generous; in the first module they gave away virtually every copper they found to help out the various victims. So right now they're sitting at around 12 Generosity points each. The Runelord of Greed is going to be less-than-happy to meet them!
But I do have a couple of Gluttony points on a couple of them, so it's not all rainbows and unicorns...