| digitaldave |
I'm running RotRL anniversary edition, and its my first time running a game. I'm not sure about how I should be allocating treasure / magic items etc. I'd assumed the way to do it was to give the players any specific treasure listed against a defeated npc / encounter, plus random stuff rolled for defeated npcs / monsters that don't have specific treasure listed. Is that how other people are doing it? If not, any suggestions?
Thanks :-).
| Are |
The Adventure Paths already include all the required treasure. For those monsters/NPCs that don't have any treasure listed in their statblocks, the adventures include treasure that can be found elsewhere (such as in a hidden compartment, or as part of a large vault, or similar).
So, in other words, when running a published adventure you should not include any additional treasure beyond what is listed in the adventure (apart from treasure gained from random encounters).