Portable / Renewable Booze! Item creation challenge!


Homebrew and House Rules


Ok guys -- If I know anything about D&D/Pathfinder, it's that there is more than one way to skin a cat.

My party I am adventuring with is turning into a wandering devotional to Cayden Cailen, and as such is mortified at the prospect of running out of alcoholic beverages wherever they travel. We are approaching the 2nd chapter of the Serpent's Skull Campaign and there was actually a serious period of concern -- not that we might run out of food and potable water, but that we might run out of beer. Naturally this type of shenanigans is something I want to encourage as it brings most everyone in the group closer together -- but we're still low level and have far more pressing monetary (and weight limit) concerns and so I'm hoping to come up with a solution using "craft wonderous item" that will keep the party happy (and 'stung' to the degree that is safe) without burning all of our hard-fought loot.

So the challenge is this -- what's the cheapest and/or best magical device one can purchase or create that can provide (one or more people) with booze?

The best equation I can come up with is to Base it on create water (level 0 spell) ... that would make the equation: 1 spell level x 3 CL x 2000gp) divided by 2 for 0 lvl spell = 3k... is that right?

If the item was made class based, that could save 30%, correct? making it 2.1k? Seems awfully steep for plentiful beer.

Is my math checking out, are there better ways or pre-existing pathfinder items that will do the job? Our GM is pretty rigid on "pathfinder only" also -- though he is willing to hear suggestions from 3rd party sources MADE for pathfinder.

PLEASE HELP!


Previous thread.


Not sure about your math, but you could use the spell Enhance Water (Found in Player Companion: Faiths of Purity). It transforms water into an alcoholic beverage. It is a level 1 spell for Bard, Cleric, Oracle, and Paladin. If your GM is open to it, you could make it available to other spellcasters as well, it is in the transmutation school, though it is not required to know the spell anyway, it just increases the difficulty to craft it if you don't. You would also have to toss a create water in there too since enhance water targets water, it doesn't just create it. So here we go:

Wondrous Item Creation:
Flagon of Liquid Gold (Name it whatever, I think I remember an item like this from a different game somewhere)

Remember you can always lower your effective caster level when crafting magic items, so long as you are able to cast the spell in question.

Create Water: Level 0 Spell * Level 1 Caster * 2000GP = 1000GP (Half cost of a level 1 spell as per the magic item creation rules)

Enhance Water: Level 1 Spell * Level 1 Caster * 2000GP = 2000GP (Continuous or use activated)

Craft Wondrous Item: Divide the cost in half. (As per the rules for creating wondrous items)

So you have (1000GP + 2000GP) / 2 = 1500GP for a flagon that infinitely produces ale, mead, wine, or beer.

You could otherwise craft the item with a command word to make the cost 1350GP instead if you are looking to save a little bit of gold.

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