The Invoker - Inspired by the Warlock, and Other Things


Homebrew and House Rules


See the class progression here.

I've put together a 'new' class for Pathfinder, something of a loosely-inspired-by conversion of the Warlock from 3.5's Complete Arcane (I know, I know). I'm looking for some feedback, preferably constructive criticism from a crunchy standpoint - if you think this thing is too powerful or too weak, I'd like to hear about it.

The full class progression for the Invoker is posted at the link above, but if you want the quick rundown of the important points, here it is:

  • d8 Hit Die, 3/4 BAB Progression
  • Good Reflex and Will saves, Poor Fortitude Saves
  • 4 skill points per level
  • Charisma-based spontaneous spellcasting, with spells/day & spells known as the bard, from the Witch's spell list (including a patron)
  • Mystic Blast: A standard action ranged attack (not against touch AC) with 100' range and damage progression like a rogue's sneak attack.
  • Mystic Pool: Spend pool points to gain bonuses to hit and damage on your Mystic Blast, and also spend them on...
  • Invocations: Abilities gained every third level; some modify the Mystic Blast, others grant new abilities, most require the use of pool points. Of a rough power level with Oracle Mysteries or Magus Arcana (actually, most of them were cribbed from those lists).

On a lesser note, if you have any neat ideas for new invocations, I'd like to hear those as well!


This is just a gentle bump; I can never tell if no responses in a thread like this is a 'that looks fine, no commentary necessary' or a 'not worth my time'.

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