| Indagare |
Drejk wrote:
Witch World.
Thanks. I have the GURPS; I was hoping to create it for Pathfinder. I'm not looking to convert the GURPS, though, at least not without more input on what I could do on my own.
It'd be helpful to talk to someone that's read some or all of the series, but if anyone is curious about it there is a wiki.
| Indagare |
Drejk wrote:
The primary problem with converting the Witch World is completely different magic paradigm from the Vancian-inspired D&D. Do you have idea how to handle that or do you want to ignore the difference and avoid rebuilding magic system?
I was thinking of using a variation of the spell point system; a couple people here have tried to create variations of it for Pathfinder. Beyond that, I would rearrange the schools of magic to reflect the color system it has.