| Venshad |
Hi everybody!
Standing idle in the work can have it's usefulness!
By now I'm just organizing some ideas regarding Iron Man and how could I make it in Pathfinder.
My general idea is (probably) a Sorcerer/Wizard with Craft Feats (Arms and Armor, Woundrous and Constructs), focused in healing constructs and more general spells.
Construct Armor
Requirements: Craft Construct, Craft Magic Arms and Armor, animate objects, the construct modified must be the same size as the creator
CR Increase: +1
Cost: 35,000 gp
This modification allows the construct to be worn like armor by its creator. So long as the creator wears it, the construct performs no independent actions, remaining under the control of the creator, and any attacks directed at the wearer damage the construct. When a construct is destroyed while serving as armor, the wearer loses all the benefits, but regains all the hindrances until the armor is removed, which takes the same amount of time that removing breastplate armor does. If the construct is still active, the creator can order the removal of the armor with a swift action, at which point the construct leaves the creator's space and enters a space adjacent to the creator. Donning construct armor takes a full-round action if the construct is still active. The creator cannot don a construct with this modification if the construct has been destroyed.
The construct's wearer retains his base attacks and saves. Construct armor counts as breastplate armor for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.
Question: Regarding Construct Armor, is it possible to assume that the wearer keeps the Construct's STR and Attacks?
Thanks!
lantzkev
|
I'll give an example say lvl 1 and then lvl 10 synthesist summoner "iron man"
The base chasis for this would be the Biped model
Biped
Starting Statistics: Size Medium; Speed 30 ft.; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions claws, limbs (arms), limbs (legs).
you'd take imp natural armor, imp damage (claws) (which you reskin to just be iron punches) and then skilled (perception would be my start)
at lvl 10 you'd have 14 or more evolution pool points to add, 4 of which I'd consider mandatory to spend on "perfect" flight. And a couple on skilled (like disable device, perception, etc)
Damage reduction possibly, could even go with a breath weapon (reskin to be unibeam) etc... I'd really look into it if I wanted to make iron man (I did this same thought experiment you're doing now a few months back)
| Venshad |
Thanls for the replies!
Unfortunately, the Construct Armor modification is badly worded. There are many questions regarding aplicability. For example, if I wear an Iron Golem, will I have it's immunities? Will I have it's STR score? Darkvision?
The main problem I see is that it does not specifically states what you get, and what you don't get.
Some clarification would be highly appreciated.