| Arcanemuses |
This is the basic idea I am currently working on. It's a mystical warrior class that involves a mysterious weapon that empowers the wielder and grows in power itself as levels are gained. It is similar to the magus, in that some spell casting is available. But it is also like the summoner's Eidolon, in that both the weapon and it's wielder gain a limited number of evolutions as they progress.
Would anyone be interested in seeing something like this? If so, I'll finish it and post it here. Thanks.
| phantom1592 |
My first thought would be some kind eidolon... whichever one 'bonds' with the summoner sounds pretty accurate.
Or something like a reworked Alchemist. The mutagen/master Chymist is pretty 'hulk' like where ordinary guy gains epic powers for battle...
Barbarian too... We have a LOT of classes in this game where 'tavern' stats are epically different than 'battle' stats o.O
| Oceanshieldwolf |
| Borthos Brewhammer |
I could see it built on a summoner. Like a living weapon type thing. His eidolon becomes a weapon, his choice of type, and he is always proficient.
Modify the magus Arcane Pool and allow him to add bonuses and enchantments for evolution points, but limit it by level. Anything affecting the eidolon's body affects the summoner instead as long the weapon is being held or wielded, so as long as he has his living knife out, he can breathe underwater (or w/e, that's just an example). This has potential.
| Borthos Brewhammer |
Living Weapon
Summoner Archetype.
Living weapon: Instead of calling a powerful outsider that he shapes with his will, the summoner compresses the energy into a weapon, called a living weapon. He chooses a base form (1-handed, 2-handed, or light) and may shape it how he chooses.
The weapon acts in all ways like the eidolon only it must be wielded. It has all the same mental stats of the eidolon and may telepathically interact with the summoner as long as he within 10,000 feet. Any evolution that would normally affect the eidolon's body or give the eidolon any additional abilities instead affects the summoner while the living weapon is wielded. For instance, if the summoner had spent evolution points on the wings evolution or the breath weapon evolution, he would grow wings and have access to the breath weapon ability as long as he wields or holds his living weapon. The summoner cannot choose any evolution that would grant his eidolon any natural attacks, like bite or claws. Anything that affects the strikes of the eidolon instead affects the weapon. For instance, if the summoner chooses the magic attacks evolution, it applies to his weapon instead.
The living weapon does not give the summoner any ability score increases gained through it, though the summoner still gets bonuses through leveling up. This replaces eidolon, shield ally, and aspect.
Base forms:
The living weapon eidolon takes a base form. Each base form has the damage listed regardless of size and is always treated as maasterwork. The summoner chooses whether it deals B, P, or S damage and the general shape of the living weapon.
Light
Base damage 1d4. Critical range 20, critical modifier x2
1-handed
Base damage 1d8. Critical range 20, critical modifier x2
2-handed
Base damage 1d10. Critical range 20, critical modifier x2
New evolutions:
1 point
Critical range: The living weapon's critical range increases by 1. For example 20 becomes 19-20, 19-20 becomes 18-20.
2 point
Enhancement bonus: The living weapon gains a +1 enhancement bonus. You may take this evolution once for every 5 summoner levels you possess.
3 point
Critical modifier: The living weapon's critical modifier increases by 1.
This is a rough draft I drew up. I think with some modifications from the community this could be awesome.
| Arcanemuses |
Living Weapon
Summoner Archetype.Living weapon: Instead of calling a powerful outsider that he shapes with his will, the summoner compresses the energy into a weapon, called a living weapon. He chooses a base form (1-handed, 2-handed, or light) and may shape it how he chooses.
Actually, my idea is very similar to this. I'll get started on the doc today. Thanks for your interest and ideas, guys!
Artanthos
|
I have envisioned creating something similar to this simply by adding a few new summoner feats and using the synthesist.
Currently I am reworking the Synthesist as a full character class. My goal and to smooth some of the mechanics out and bring them more in line with hou the rest of the game works. I also intend to fit in a number of addition themed evolutions along the lines of the existing undead evolution chain. One of them may use the bladebound concept.