| Mavrickindigo |
Hello, so one of my players wants to play a pixie, and I've gotten this far so far
Fey (2 RP)
Low-Light Vision
Fey Breathe, Eat, and Sleep
Small Size (0 points)
Slow Speed (-1 RP) 20ft. movement
I'm having a problem when it comes to ability scores. How do I determine what kind of ability score layout the pixie naturally has so I know what race builder trait to apply to it?
The ability spread for a pixie (small size, 4 HD) is:
Str 7, Dex 21, Con 12, Int 16, Wis 15, Cha 16
| Drejk |
It would be -4 Str, +10 Dex, +2 Con, +6 Int, +4 Wis and +6 Cha assuming average scores. It has no class levels so it shouldn't be using standard /elite ability score arrays. Monsters without class levels are assumed to have 10 or 11 in each ability score.
EDIT: Recreating the Pixie with race builder will make it extremaly costly race. You could instead aim at making a pixie-like class more on par with standard races.
| Arizhel |
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for pixie, I would go with
Fey (2)
Advanced Ability Scores (4)
Tiny (4)
Slow (-1)
Skill Training (1) (Fly, Survival)
Base Stats would be:
6 16 10 12 12 12
so...
Str 7 = 1 point
Dex 20 = 5 points (+1 at 4th HD = 21)
Con 12 = 2 points
Int 16 = 5 points
Wis 15 = 3 points
Cha 16 = 5 points
= 21 poins. Pretty damn close stat wise... on 20 point build..
I would add racial feats to grant the other abilities.
Feat:Fey Invisibility
Pre-requisites: Pixie Race
The pixie grows more and more difficult to spot as she gains power. At 1st level, the pixie can use vanish at will as per the spell at CL 1. At 3rd level, she can use invisibility once per day. At 5th level, she can turn invisible at will, as per the Greater Invisibility spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. Using Fey Invisibility is a standard action that does not provoke an attack of opportunity
Feat: Fey Flight
Pre-requisites: Pixie Race
The pixie grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the pixie can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
Feat: Special Arrows
Pre-requisites: Pixie Race
When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow. A pixie can generate a number of uses of dust equal to its Charisma score each day (16 uses per day for most pixies)—the dust is useless to another creature unless the pixie gives the dust freely. In this case, the pixie chooses what effect the dust will have on an arrow when it is applied, and it takes a standard action to apply the dust to the arrow. Once pixie dust is applied to an arrow, the pixie's chosen effect persists on the arrow for only 1 round. As long as an arrow is altered in this way, it does not inflict damage when it hits—it only causes its new effect. A pixie can choose any one of the following three effects when dusting an arrow.
Charm: The target must succeed on a DC (10 + Cha Modifier + 1/2 the Pixie's Level) Will save or be affected as though by a charm monster spell for 10 minutes.
Memory Loss: The target must succeed on a DC (10 + Cha Modifier + 1/2 the Pixie's Level) Will save or be affected by a modify memory spell (this effect can only eliminate the previous 5 minutes of memory—a pixie typically uses this ability to make the target forget it encountered the pixie so it won't chase the pixie when he flees).
Sleep: The target must succeed on a DC (10 + Cha Modifier + 1/2 the Pixie's Level)5 Will save or fall asleep for 5 minutes.
Whether or not the save is successful, a creature cannot be the target of this ability again for 1 day.