
stringburka |

Nature’s Healing (Ex) - Beginning at 3rd level, the ranger gains a +2 bonus to Heal skill checks. If he can beat the appropriate Heal DC check, the ranger heals an additional 1d6 hit points of damage plus 1 for every three ranger levels. Nature’s healing can only be used when a ranger is in one of his favored terrains. A ranger does not need a Healer’s Kit in order to use this ability.
How is this intended to work?
Heal can be used to:
First Aid
Long-term care
Treat wounds from caltrops, spike growth, or spike stones
Treat deadly wounds
Treat poison
Treat disease
Which of these uses would get the 1d6+1 extra healing? I assume long-term care and/or treat deadly wounds, but how about the others? If it works with say First Aid, or to stop a Bleeding weapon, is it supposed to have a times per day per target limitation? Otherwise you could do like 1 bleed damage, heal for 1d6+1, do 1 damage, heal for 1d6+1 and so on which seems... weird.
I'm after a reasonable answer of how you think it's supposed to work (or even better if you know for sure), not RAWy-RAWiness of RAW because that I can figure out ;)