| Arcanemuses |
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Special thanks to Dragonamedrake for inspiring this.
The Kinetist
Long ago, the Monad sent forth a specially programed eon named Sagan to instruct mortals in alien cosmic philosophy and quasi-scientific disciplines. These teachings required an open mind and above exceptional awareness. When many mortals began to master the energies in and around themselves, Sagan returned to the Monad. No one, not even the Kinetist's who use these disciplines today, are certain if Sagan had reached a goal in teaching so many, or if Sagan's teaching was simply an elaborate experiment of the Monad.
Role: Supernatural Combat Specialist.
Alignment: Any Neutral.
HD: D10
Class Skills: Acrobatics, Climb, Craft, Fly, Knowledge (planes), Perception, Sense Motive, Stealth, Swim, Use Magic Device. 4+Int Mod per Level.
BAB: Good
Saves: Fort-Poor, Reflex-Good, Will-Good
Weapons and Armor: Light Armor, Medium Armor, all simple weapons. Three Martial Weapons of Choice. No shields.
1st Level
Tactilekenesis: The kenetist is able to physically manifest her will through her own body and everything she touches. She can replace her Strength modifier with her Wisdom modifier in any activity involving strength. This includes attack and damage rolls, combat maneuvers, CMD, strength checks, skills, and carrying capacity.
Because her will is so closely tied to her muscular system, whenever she loses 2 points of Str she also loses 1 point of Wis. If her Strength score is ever reduced to zero she still becomes paralyzed as normal.
Phsycokenesis: The kenetist is able to reposition the physical kinetic energy she generates with her body and weapon. She can make melee attacks, and most combat maneuvers from 5 additional feet at first level, +5 ft at 5th, 10th, 15th, and 20th level. When attacking in this way she is unable to include a weapon's extra magical properties to the damage rolls.
2nd Level
Phsycokenetic Slam: The kenetist gains a slam attack that deals 1d4 + Wis Mod Force damage in melee. This slam attack gains reach at higher levels and never counts as a ranged attack. +5 feet of reach at 6th, 11th, and 16th level.
3rd Level
[b/]Kenetic Movement:[/b] As levels are gained the Kenetit's methods of movement improve in speed. This includes Land, Fly, Swim, and Burrough (if ever the kenetist has these movement speeds}. +5ft at 3rd, +10ft at 6th, +15ft at 9th, +20ft at 12th, +25ft at 15th, and +30ft at 18th.
A thunderstorm just started here in Missouri. I'll post the rest tomorrow. I don't want to lose this lol.
| Dragonamedrake |
Thanks for the nod. It looks very interesting so far. Different then what I was going to do, but I will hold off and see what you come up with. It will probably be better then what i was thinking.
The only think I will comment on atm is Tactilekenesis... It seems cool but I can see it being too good at first level for dipping. Every Zen Archer and monk on the planet would take one level just to get this. Possibly move it to a higher level or limit to only melee full attacks. That takes away flurry and ranged characters.
| Arcanemuses |
The only think I will comment on atm is Tactilekenesis... It seems cool but I can see it being too good at first level for dipping. Every Zen Archer and monk on the planet would take one level just to get this. Possibly move it to a higher level or limit to only melee full attacks. That takes away flurry and ranged characters.
It would replace stength-based ranged attacks only so zen archers would be out of luck. Only LN monks could dip due to alignment restrictions. But yeah, you still make a good point. Perhaps barring Lawful alignments fro the class because they are too close-minded for the discipline? The storm is dying down now. I'll post more soon. Thanks for the feedback!
| Arcanemuses |
4th level
Kenetic Evasion: Same as Evasion, but the kenetist can do it in Medium armor.
5th
Kenetic Grasp:
The kenetist can use Mage Hand at will and no longer provokes ATOPs when perfoming the following actions: Pick up an item, Sheathe an item, and retrieve an item.
7th
Synch Strength: At 7th level, the kenetist learns to combine her natural strength with her willpower. She can add 1 point of her Strength modifier to activities also covered by Tactilekenesis. At 10th, 16th, 19th, and 20th levels she may add another point of her Str Mod (if she has it).
Combat Feats:
The kenetist gains a bonus combat feat at 8th, 11th, 14th, and 17th level.
That's all I got.