Ability damage for additional spell slots


Homebrew and House Rules


Hey again everyone!

One of my gaming friends had this not so shabby idea.
At least on first sight. So it's on you to pick it apart:

"As a *** action you can take a number of CON damage (or spellcasting ability damage) equal to the desired spell level +1. This damage cannot be healed through magic, only through rest."


I think blood magic is great, but I think the ability damage in the proposed mechanic is sufficient that no player would use it (I know I wouldn't) as it can create a significant "death spiral".

I found a third party feat which has a rather elegant manner with which to execute it here.

Alternatively, you could sacrifice hit points (spell level + 1, spell level x 2, or some such) which would make it more likely to be used.


The main idea was not "will be used on a regular basis" but rather as a last resort kind of thing.
Though maybe drop the "+1", so damage is simply equal to the spell level.

I think ability damage is better than hit point damage as hit points are much larger resource and the range between humanoid casters and non-humanoid casters can be way bigger than the the CON difference of them. (Sure larger creatures can still use it more often)

How about negative levels instead?

Anyone else?

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