Recommend a season 3 scenario for new players


GM Discussion

Liberty's Edge 5/5

I'm currently GMing for a group including 1 experienced PFS player and several others with experience ranging from "some 3.5" to "never roleplayed." The experienced player has a second level character she assembled from First Steps GM credits. For their first game I ran them through a season 0 scenario, and due to time/organization constraints had them all use the same faction as the experienced player. For the second, I'd like them to pick their own factions (thanks to the new 1st level retraining rules).

What I'm looking for is a season 3 scenario, so there will be missions for the actual factions they chose. Can anyone recommend some with good faction missions in them?

Grand Lodge 4/5 5/55/5 ***

3-01 The Frostfur Captives has the potential to be loads of fun if the players can role-play at all and you thoroughly prepare it. I wouldn't classify the faction missions as anything special, but if they want to do more than just hack n' slash, its a good one.

Faction missions run the gambit of quality just like scenario stories. Finding one where all 10 missions are awesome is unlikely. My advice would be to sell the theme of each faction rather than focus on a specific mission or two.

Liberty's Edge 5/5

Quest for Perfection Part I has two of my favorite faction missions ever in it. It is a fairly linear scenario without much chance for roleplay, and the maps are kinda a pain if you are drawing them during play. But I enjoyed playing this once, and running it 4 times.

2/5 *

It's probably not a good idea to run scenarios based on whether they have a good faction mission or not. There are several good scenarios with crappy faction missions and vice versa.

I personally liked the faction missions in 'Quest for Perfection 3', but some people found them confusing.

From season 3, I liked the Frostfur Captives, Quest for Perfection series, and Sewer Dragons when I played them.

Grand Lodge 1/5

Bob Jonquet wrote:

3-01 The Frostfur Captives has the potential to be loads of fun if the players can role-play at all and you thoroughly prepare it. I wouldn't classify the faction missions as anything special, but if they want to do more than just hack n' slash, its a good one.

Faction missions run the gambit of quality just like scenario stories. Finding one where all 10 missions are awesome is unlikely. My advice would be to sell the theme of each faction rather than focus on a specific mission or two.

Yup, goblins, RP with a troll, a mini Babayaga hut :)

It is also short enough to let you explain rules, tactics and lore to new players within the 4-5 h timeframe.

Shadow Lodge 1/5

Godsmarket Gamble: Good RP scenario, good mix of challenges and fun.

Quest for Perfection series is also interesting, particularly the last one.

One I have mixed feelings on is Temple of Empemeral Enlightenment. It also is a good RP scenario. However, it there is one haunt that deals with a mature situation

Spoiler:
a haunt that encourages characters to commit suicide
, which might be a turn off to some new players. Also the final fight can be tough if the players aren't good at thinking outside the box.

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