Encounter Design?


Homebrew and House Rules

Liberty's Edge

It seems I did this wrong for my party's first encounter. There are 8 in the party (all 1st level) so the APL is 2.

The first encounter was 3 1st-level warriors, CR 1/3 each. A CR 1/3 creature is worth 25 EXP for a party of 6+, so they get 75 EXP each.
Right?

I want their next encounter to be Average. That means they get 100 EXP each, for a total of 800 EXP.

That means I might have a CR 2 leader (600 EXP) and 2 CR 1/4 cohorts (200 EXP).

Or I might have a CR 1 leader (400 EXP) and 3 CR 1/3 cohorts (405 EXP) for a total of 805 EXP. A trifle high, but one of the characters is a summoner.


That group is probably somewhere closer to APL3. An APL2 encounter is going to be too easy for them.

The way to make those encounters work would be to have a large number of those 1/3 CR creatures.

And really even for an APL2 party CR2 is not really that hard, I would bet they would roll that encounter with no trouble.

More players is really going to make encounter design much more difficult, you really do need to think of them as +2 APL (maybe less so as they level).


Theconiel wrote:
There are 8 in the party (all 1st level) so the APL is 2.

Correct. Parties with 6 or more members increase their APL by 1, according to the Gamemasting chapter of the CRB (probably more in actuality).

Theconiel wrote:
The first encounter was 3 1st-level warriors, CR 1/3 each. A CR 1/3 creature is worth 25 EXP for a party of 6+, so they get 75 EXP each.

Correct (if using the individual XP column for 6+ party members for speed and simplicity).

Theconiel wrote:
I want their next encounter to be Average. That means they get 100 EXP each, for a total of 800 EXP.

By the rules, an average difficulty encounter for this group would be a CR 2 encounter (worth roughly 600 XP). The individual XP column for 6+ party members divides that XP roughly by 6, regardless of just how many PCs you have. An 800 XP encounter would be a CR 3 encounter, a slightly difficult one by the rules, but not something a party of 8 should have much trouble with.

Liberty's Edge

The Elusive Jackalope wrote:
Theconiel wrote:
There are 8 in the party (all 1st level) so the APL is 2.

Correct. Parties with 6 or more members increase their APL by 1, according to the Gamemasting chapter of the CRB (probably more in actuality).

Theconiel wrote:
The first encounter was 3 1st-level warriors, CR 1/3 each. A CR 1/3 creature is worth 25 EXP for a party of 6+, so they get 75 EXP each.

Correct (if using the individual XP column for 6+ party members for speed and simplicity).

Theconiel wrote:
I want their next encounter to be Average. That means they get 100 EXP each, for a total of 800 EXP.
By the rules, an average difficulty encounter for this group would be a CR 2 encounter (worth roughly 600 XP). The individual XP column for 6+ party members divides that XP roughly by 6, regardless of just how many PCs you have. An 800 XP encounter would be a CR 3 encounter, a slightly difficult one by the rules, but not something a party of 8 should have much trouble with.

Well, I started them as slaves, with nothing but the clothes on their backs, locked inside a cabin. I ruled that the summoner's eidolon and the druid's summoned creature could appear outside, since they could see through a window. They took care of the guards while the party were trying to break the door down (and the NPC slaves cowered). The party got enough weapons to go around (the monk, the sorcerer and the summoner can do without for now).

Now that they are armed and armored a bit better, they should be able to handle the 800 point encounter, but most of the players are brand new to RPGs, so I might go a little easy on them...once.

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