
widuj |
Hi.
Would you like to see a Book in which you can tinker with the rules of the game itself? Much like UA back at 3.5. I'm talking about things like a house rule compendium in which you can alter the basic mechanics of the game to build a system that suits your style of play better.
A book with options like a natural 20 on an attack is always a critical hit(no confirmation roll) that do max damage and so on.
All with a big chart to tick which option is used in the game.
I'm just curious about it?

Quixote |

I think a more reasonable option is to offer variant rules alongside the standard ones.
An entire book of changes to the rules would almost guarantee that many of them are trivial or silly.
Finally, I think it's safe to assume that, if you're willing to go the extra mile and fine-tune the game to your exact specifications, you'd be willing to jot said changes down in a word document and print off a copy for your players.
I know I did.

Da'ath |

I think a more reasonable option is to offer variant rules alongside the standard ones.
An entire book of changes to the rules would almost guarantee that many of them are trivial or silly.
Finally, I think it's safe to assume that, if you're willing to go the extra mile and fine-tune the game to your exact specifications, you'd be willing to jot said changes down in a word document and print off a copy for your players.
I know I did.
Agreed. I purchased binders for each of my players so that we can just add in a new sheet here and there when we need to.