Let's Rule the SoundStriker


Homebrew and House Rules


Ok, so there was a debate few days ago on the Rules Boards that ended into nothingness. I really like the whole idea of the Sound Striker, and I'd really like it to be clear and efficient.

Since the official description still really unclear, I think it's the moment to deal with some house rule to make it balanced.

First, description of the spell:

Sound Striker wrote:
Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word.

The question on the rule board:

-Nothing prevent you from lashing all the words on one target to deal extremely high damages. And if it does, well, it would just be really lame ability.
-It actually makes you throw 1d20/word for touch attack, and then followed by 1d20/save for each word, dealing each damages separately to determines which is divided by 2 and how. It's an incredible amount of dice and lost of time.

So here are my own suggestion, and I'd like to have your opinion on which is best and why, and if you feel so, your own suggestions.

Suggestion #1 aka "The scorching ray" wrote:
Weird Words (Su): At 6th level, a sound striker can expand a performance as a standard action, lashing out with 1 potent sound per 3 bard level (maximum 3). Each sound affects one target within 30 feet. These are ranged touch attacks. Each Weird word deals 3d8 points of damages plus the bard's Charisma modifier, and the bard chooses whether it deals bludgeoning, piercing or slashing damages for each word.
Suggestion #2 aka "The special ability" wrote:
Weird Words (Su): At 6th level, as a standard action, a sound striker can unleash a potent sound. This Weird Word deals 1d8 per bard level (Maximum 10) plus the bard's Charisma modifier (Fortitude Half). This sound can hit his target as far as 30 feet. The bard chooses whether it deals bludgeoning, piercing or slashing damages for each word. The bard can use this ability 3 times plus charisma modifier each day.
Suggestion #3 aka "The corrected rules" wrote:
Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. If the bard choose to send multiple words on the same target, he applies his charisma modifier only once per target.
Suggestion #4 aka "The shrieking performance" wrote:
Weird Words (Su): At 6th level, a sound striker can start a shrieking performance. Each round the performance is maintained, it's lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one different target within 30 feet. Each weird word deals 1d8 points of damage plus the bard’s Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each round.

Amuny,


bump? ;p

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Let's Rule the SoundStriker All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules