| MC Edgar Allan Floe |
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So I'm not 100% sure this is the right place to post this, redirect me if there is somewhere more appropriate. Anyways I was looking for a goblin snake with caster class levels (bringing it up to about CR 6-7) and an ignan sorcerer 8 or 9 to help finish up an encounter tonight. If anybody has stat blocks ready, that would help me tremendously. I got busier than I planned and my players are excited to play tonight. Some of my usual sources for premade NPCs are coming up short.
Thanks in advance in anybody can help me out or let me know a better place to post this.
| Dominigo |
Take a Goblin Snake. Set its charisma to 18. Make it a level 6 Fire elemental sorc. 52 HP. AC 18 from mage armor, 22 if it casts shield. Saves are +4/+4/+9. BAB +4
1st level spells (DC 15) - Burning Hands, Mage Armor, Shield, Snapdragon Fireworks, Feather Fall, Grease
2nd level spells (DC 16) - Scorching Ray, Invisibility, Resist Energy
3rd level spells (DC 17) - Fireball
Mage Armor at beginning of day. Shield and Resist Energy (Fire) before combat if possible. Spells available is 7/6/4 at start of day, 5/5/4 if buffed. Throw fireballs as fast as possible.
[EDIT] Fixed mistake in spells known and added DC's
| MC Edgar Allan Floe |
Take a Goblin Snake. Set its charisma to 18. Make it a level 6 Fire elemental sorc. 52 HP. AC 18 from mage armor, 22 if it casts shield. Saves are +4/+4/+9. BAB +4
1st level spells (DC 15) - Burning Hands, Mage Armor, Shield, Snapdragon Fireworks, Feather Fall, Grease
2nd level spells (DC 16) - Scorching Ray, Invisibility, Resist Energy
3rd level spells (DC 17) - FireballMage Armor at beginning of day. Shield and Resist Energy (Fire) before combat if possible. Spells available is 7/6/4 at start of day, 5/5/4 if buffed. Throw fireballs as fast as possible.
[EDIT] Fixed mistake in spells known and added DC's
Wow. If you just did that off the top of your head, you're good. This is my first time DMing so I'm a little slow making monsters with class levels. On top of that, I never played a sorcerer or wizard, so it would've taken longer to pick spells. Sometimes I overthink things the way I would making one of my PCs, for a creature that's probably only going make it one encounter. Thanks a ton.
| Dominigo |
Ifrit Primal Fire Sorc 9. We will say he is Dex 14 Con 12 Wis 8 and Cha 22. HP is 57. AC is 18 with mage armor, 20 with shield. Saves are +5/+6/+6. BAB +4
1st level spells (DC 18) - Burning Hands, Mage armor, Shield, 2 more of choice
2nd level spells (DC 19) - Scorching ray, Blur, Create Pit, Summon Monster II, False Life
3rd level spells (DC 20) - Fireball, Haste, Protection from Fire, Fly
4th level spells (DC 21) - Elemental Body I, Summon Monster IV, Greater Invisibility
Mage armor at beginning of day casts Mage Armor and False Life (included in HP). Before fight casts Shield, Protection from Energy (Fire), and Blur if possible. Prefers to summon monsters to fight his battles while he aids them with Haste and the occasional evoc spell. Flies and G. Invis. if needs to or pressed, up to you.
Spells at start of day are 8/8/7/5. Before fight it is 6/6/6/5
Not optimized or anything, but it should do. Dont forget his +1 damage/die for fire spells
| Dominigo |
Wow. If you just did that off the top of your head, you're good. This is my first time DMing so I'm a little slow making monsters with class levels. On top of that, I never played a sorcerer or wizard, so it would've taken longer to pick spells. Sometimes I overthink things the way I would making one of my PCs, for a creature that's probably only going make it one encounter. Thanks a ton.
Thanks! I am used to putting together essentials for a fight on the fly. I once ran a fight involving a wizard against my party when the only stats I had for him where was the 6 base stats and an HP total.
Oh, also, the Ifrit has +1 ring of protection, +1 amulet of natural armor, and +1 cloak of resistance.
| MC Edgar Allan Floe |
Awesome. I'm going tweak the gear a bit, but the saves, spells with times per day and DCs, and AC (with spells factored in) saved me a ton of time and will get me 99% percent of what I need to get my players going and I can do the rest on the fly.
The ifrit and the goblin snake have set themselves up as cult leaders amongst an especially pyromaniacal tribe of goblins. There's going to be various enviromental disadvantages to the player (flammables everywhere!) and they haven't taken the hints to prepare themselves with fire resistance in any way, so it could be quite a challenging encounter.
| MC Edgar Allan Floe |
It worked out great. They actually didn't get quite as far as expected because they decided to take sort of an indirect approach, so I haven't used the sorcerer yet. I'm learning and getting quicker with making stuff on the fly. And fire-heavy was definitely the theme of the night. Thanks again for the help.