RotRL AE - Stat Block


Rise of the Runelords


Not sure if this is addressed anywhere - I couldn't find an answer searching through the boards.

Are the stat blocks in the Anniversary Edition set up as to assume that spell effects are already going as stated in the Tactics section of the NPCs? I just don't want to double up on effects that are already included in the stat blocks (or short my NPCs by not adding in the appropriate modifiers). This would include an NPC that is listed as going into a rage or other characters that have special abilities that will adjust their performance.

Thank you!

Dark Archive

They should be.


Spell effects in the "before combat" section of the statblock are usually already incorporated into the statblocks. The exception would be things that would only apply against some opponents (such as a protection from good effect).

Characters that have rage abilities usually have a small section near the bottom of the statblock, listing their unmodified statistics.


So what I'm hearing is...maybe. Some things might be added in and other things might not me. I don't want to have to go through and reverse engineer all the opponents to see what is added into the stat block or not, but looking through everything it's not always easy to figure out what has been added and what hasn't.

Am I missing something or does that seem accurate enough. I don't think it's a huge deal overall, but it would be nice to know one way or the other.


Spells mentioned in the "Before Combat" section are already included in the stats. Spells mentioned in "During Combat" are not.

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