House rule to simplify grappling


Homebrew and House Rules


I have always hated grappling in 3.X, and I'm about to start a Kingmaker campaign. I wish to make grappling as complex as bull rush or overrun. I'd love to have some feedback on my first draft:

Step 1 - Make a touch attack to grab. Provokes an AoO from your target.
Step 2 - Make a grapple check to secure the grappling, with a penalty equal to any AoO damage.
Step 3 - Both you and your target acquire the grappled condition.

The following extra options become available to a grappler during their turn. They require a standard action and a grapple check to execute.

1) Force your target to move with you, up to half your speed.
2) Escape (can also use escape artist check). This automatically succeeds as a free action instead if both grapplers are willing to end the grapple.


Have you looked at the PF grapple rules? They are basically what you've described. There are even some nice flow-charts on d20pfsrd.org.


Except there is no touch attack. In PF it's single roll from the attacker side, preceded by the defender's AoO if the attacker does not have Improved Grapple feat or grab special attack.


Drejk, you're right. My bad. Somehow in all our PF games, every single one of us missed the fact that the touch attack got dropped from grapple.

Revised version:
Step 1 - Start grapple attempt. Provokes an AoO from your target.
Step 2 - Make grapple check, with penalty equal to damage from AoO.
Step 3 - Both you and your target acquire the grappled condition.

The following extra options become available to a grappler during their turn. They require a standard action and a grapple check to execute.

1) Force your target to move with you, up to half your speed.
2) Escape (can also use escape artist check). This automatically succeeds as a free action instead if both grapplers are willing to end the grapple.

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