| blargney the second |
I have always hated grappling in 3.X, and I'm about to start a Kingmaker campaign. I wish to make grappling as complex as bull rush or overrun. I'd love to have some feedback on my first draft:
Step 1 - Make a touch attack to grab. Provokes an AoO from your target.
Step 2 - Make a grapple check to secure the grappling, with a penalty equal to any AoO damage.
Step 3 - Both you and your target acquire the grappled condition.
The following extra options become available to a grappler during their turn. They require a standard action and a grapple check to execute.
1) Force your target to move with you, up to half your speed.
2) Escape (can also use escape artist check). This automatically succeeds as a free action instead if both grapplers are willing to end the grapple.
| blargney the second |
Drejk, you're right. My bad. Somehow in all our PF games, every single one of us missed the fact that the touch attack got dropped from grapple.
Revised version:
Step 1 - Start grapple attempt. Provokes an AoO from your target.
Step 2 - Make grapple check, with penalty equal to damage from AoO.
Step 3 - Both you and your target acquire the grappled condition.
The following extra options become available to a grappler during their turn. They require a standard action and a grapple check to execute.
1) Force your target to move with you, up to half your speed.
2) Escape (can also use escape artist check). This automatically succeeds as a free action instead if both grapplers are willing to end the grapple.