IdiotDogBrain
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Hi alltogether,
my group just arrived in Caliphas and is already knee deep in the murder mystery of the vampire killings.
I also threw some more informations at them and so a few side quests evolved. I already have some ideas for them- but if someone has some ideas I would love to hear them. I always love to add ideas that are not from me, since I am playing with some of the guys for 20 years and they are kinda getting used to my ideas. And since this forum is so full of great ideas:
1. Sidequest: Adrissant City Manor
The city manor of the Adrissant family went quite years ago. All taxes where paid centuries in advance and nobody has ever left or entered the building since then. There is gossip that a few thieves tried to enter, only to never be seen again. The chars want to check out the building. I imagined that Adivion killed his family before leaving on his great quest to leave fewer witnesses concerning his "ambitions". The chars might meet the angry ghosts of the former Adivion family- and maybe the remnants of some poor and dead thieves. They might also recover some more information about Adivion. Any suggestions for ideas, improvements or encounters?
2. Sidequest: The Ball
Countess Caliphvaso is having one of her famous balls again and Kendra (who is living with her aunt in Caliphas) takes the characters to it. I want to prepare some socializing as it was presented in #2 of the Council of Thieves to give the chars a chance to get further background information. At a certain point thugs in employment of the countess will try to abduct Kendra- the Countess still has her own laboratories for draining live essence to prolong her not so eternal youth. At the same moment the Whispering Way makes its move to abduct Kendra (who in my campaign is one of the heirs of Tar Baphon) and chaos errupts. Any suggestions for ideas, improvements or encounters?
3. Sidequest: Havenquard Asylum
Dr. Tryce from the Havenquard Asylum is a major player from Kendras and one of my players past. They want to visit him for some further information. The Whispering Way anticipated that and transformerd the Asylum into a deathtrap by planting Mr. Tembs (a Lich) into the Asylum. Mr Tembs turned the Asylum into a carnage hall with fast zombies created by two Mhorgs everywhere. The chars have to resuce Dr. Tryce. Any suggestions for ideas, improvements or encounters?
4. Sidequest: The machinations of Mr. Low
Mr. Low from the Seventh Eye found out that the players are playing some important role in current country shaking events- he is just not sure what exactly they are up to. He is also aware of the bloodbrew drug and wants to use it for his own needs- maybe using the chars to secure the drug. He also might employ Mr. Vorkstag from TRial of the Beast who ist still following the chars for revenge. Any suggestions for ideas, improvements or encounters?
Fire away! Any idea is appreciated...