| Astral Wanderer |
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As I'm right now into a mosquito war, I want to stat my enemies down, so that all of you know the horrible powers of these bloody foes and can develop methods to annihilate them.
Mosquito
The subtle buzz of this flying, alien-looking monstrosity will keep you awake until you can catch it.
Mosquito CR 4
XP 1,200
NE Fine vermin
Init +4; Senses darkvision 60 ft., scent; Perception +9
DEFENSE
AC 22, touch 22, a mosquito is never flat-footed (+4 Dex, +8 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
Defensive Abilities sudden invisibility, weak only to slippers
Immune mind-affecting effects
OFFENSE
Speed 20 ft., fly 60 ft. (perfect)
Melee puncture +12 touch (1 plus attach, berserk, bleed and disease)
Special Attacks attach, berserk, bleed (1)
STATISTICS
Str 1, Dex 18, Con 12, Int —, Wis 13, Cha 1
Base Atk +0; CMB -4; CMD 6 (14 vs. trip)
Feats Weapon Finesse B
Skills Escape Artist +16, Fly +16, Perception +9, Stealth +20; Racial Modifiers Escape Artist +12, Perception +8
ECOLOGY
Environment anywhere you go, especially the places whre you'd like to stay quiet and comfortable
Organization solitary, but that's more than enough
Treasure great satisfaction when you've killed it
SPECIAL ABILITIES
Attach (Ex) If a mosquito hits you, it attaches until you go berserk, causing 1 point of damage each round without need of rolling for the attack.
Berserk (Ex) Each round a mosquito is attached to you, you have a 20% cumulative chance of noticing. When you do, you go berserk. While in berserk, you have a +2 morale bonus to Strength and Dexterity, but suffer a -6 penalty to Wisdom. In fact, you not only fail to recognize friend and foe, but you fail to recognize yourself too, and slap yourself in the hope of crushing the Mosquito. If you are sleeping and a mosquito passes within 1 ft. of your ears, you instantly wake, get up as an immediate action and go berserk.
Disease (Ex) A mosquito has a 5% chance of carrying a random disease. Once this % roll is made and the disease is decided, don't roll again for that particular mosquito.
Sudden Invisibility (Ex) You're looking at it, readying your action to strike it with the most violent blow of vengeance you've ever landed, and... vanished before your eyes. A mosquito can become invisible as a move action in any round in which it doesn't attack. It becomes immediately visible, when it attacks, but you must still make a Perception check opposed to its Stealth check to notice it. An invisible mosquito can not even be seen by means such as see invisibility and true seeing.
Weak Only to Slippers (Ex) A mosquito is immune to any kind of damage, except slippers damage. Against a mosquito, a slipper has a critical range of 2-20.
| Astral Wanderer |
So does everyone need to carry their house-shoes around in their packs, or will any shoe qualify for that last bit?
They must be slippers approved by the SPLAT (Social Parlor of Legal Avistan Traders).
give them scent rather than darkvision
They have them both, because... they have them both. Maybe I should also give them "locate sleeper's ears".
anyone else laugh at the NE alignment?
Actually, if there was a third component to alignment, I would have made it Evil Neutral Evil.