Why are these alternate racial traits banned?


Pathfinder Society


Human: Heart of the fields

Elf: Darkvision

What's the deal? What's so out of line with these two traits that they're not legal?

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For Darkvision it is most likely due to the Drow connection which does not fit the setting.

For Heart of the fields most likely due to it's connection to Crafting which many abilities link to that are not made legal for PFS, also the affect it would have on Day Job Roles.

Sczarni 4/5

I would say more due to the crafting than anything, since other abilities that affect day job checks are allowed (even ones that double the income from it)

Darkvision, again the drow thing probably.

Scarab Sages

...because darkvision is soooo broken.
all they have to do for heart of the fields is errata it so that it only gives a bonus to day job rolls. Then most people wont even bother to take it, since there are other, better traits for that.

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The Darkvision is totally a flavor thing. The APG is non setting specific.

In Golarion you can't just have a little drow blood in your Elf for darkvision.

Thus Elves in Golarion do not get Darkvision, and since PFS is set in Golarion...

There are several posts with Mark Moreland explaining the Elves/Darkvision issue.

Heart of the Fields is another issue entirely though...

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Vixeryz wrote:
...because darkvision is soooo broken.

Mike Brock said in another thread that the darkvision-granting elf/half-elf racial traits were not banned for brokenness, but rather because of canon issues involving drow.

Quote:
all they have to do for heart of the fields is errata it so that it only gives a bonus to day job rolls. Then most people wont even bother to take it, since there are other, better traits for that.

Making campaign-specific errata is extra work for our already-very-busy campaign leadership, so it's better to simply ban such options outright when feasible.

5/5

Jiggy wrote:
Making campaign-specific errata is extra work for our already-very-busy campaign leadership, so it's better to simply ban such options outright when feasible.

It also prevents confusion where an ability means one thing outside of PFS and something else within PFS. Having people half-remembering what a similar ability does in another game system is bad enough.

Grand Lodge 4/5

lantzkev wrote:
I would say more due to the crafting than anything, since other abilities that affect day job checks are allowed (even ones that double the income from it)

I don't know of any ability that doubles day job income. There is that Bard ability street performer or some such, but it has been posted by Mike Brock that that does not affect day job income.

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kinevon wrote:
lantzkev wrote:
I would say more due to the crafting than anything, since other abilities that affect day job checks are allowed (even ones that double the income from it)
I don't know of any ability that doubles day job income. There is that Bard ability street performer or some such, but it has been posted by Mike Brock that that does not affect day job income.

Actually, Mike said that it did.

Later, Mark said that it didn't. I've brought this up, looking for one answer but I think my comment got buried.

Perhaps a good few presses of the FAQ button would help?

Dark Archive 4/5

It seems like an old ruling to me. It used to be that you couldn't apply any of these bonuses to your day job check, and then the banning of the trait made some sense. Now, when you can use all of your static bonuses on your day job roll, I don't know why someone can't have his former farmer come into play with a bit of fatigue resistance.

It could possibly be about barbarian fear, but given the ease of an oracle dip, I'm hoping that's not the issue.

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