Homebrew E6 Outlaw Setting, heavily houseruled


Homebrew and House Rules


Hey guys,

just thought I'd share a link to my new homebrew campaign setting over on Obsidian Portal. It's an E6 outlaw setting called "Wolf's Head". The game is scheduled to start at the end of August.

I've made quite a few changes (simplifications, mostly) to races, classes, skills, feats and spells so if you are into that sort of thing, you might want to take a look at the wiki-section. Most notably, the game has just four classes (tweaked druids, fighters, rogues and sorcerers) and is elves-only. I've also pared the skill-system back to 18 skills. The object was to keep things moving more quickly.

I'd welcome questions and comments.

http://www.obsidianportal.com/campaign/wolfshead/wikis/main-page

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