Spell weaver


Conversions


I'm running a game in which the Rune Lords are returning to Golarion. They bring with them hordes of nasty, one of which I would like to be a Golarionized Spell weaver (from MM II). I love the idea of 6 armed magic-wielding scarey things... I am using the Calikang from Inner Sea World Guide as their martial arm, but I want an arcane arm as well. I can't find anything quite like them in any Golarion source book so ... I'm trying to import them can anyone give me soome help as I'm terrible at this sort of thing...

What I was thinking was that the 6 armed mutants, crafted in the Fleshvats from sorceror bits (what else are they good for afterall), could always quicken a spell for free of up to 6 levels or any combination of spells adding up to 6 levels...? Too much, too nice. Im looking for a CR 10 challenge.

Thanks in advance


Those creatures are magic missile death machines. Their constitution sucks, but they were still a pain to deal with. I think the book version was under CR'd by 1.

I would use a Rakshasa, and just give it extra arms for purposes of reskinning. There are quiet a few Rakshasa in pathfinder now so which one you use depends on how strong you want them to be.

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