New Class, Dragon Warrior. 90-100% complete, Your Thoughts


Homebrew and House Rules


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So I created this class as Dragon Disciple wasn't what I was looking for and Half-Dragon is hard to make fit in within a fairly standard campaign. So here it is.
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Role: Dragon Warriors share the same fighting aptitude as normal warriors, but with their increased physical and draconic abilities, they become even more formidable, as they use their breath weapon and flight to destroy their foes.
Alignment: Dragon Warriors can be of any alignment, although they tend to be more chaotic than lawful. Those dragon warriors that assume the traits of chromatic dragons, such as bestial white and fearsome red dragons, have a proclivity for evil. Conversely, those that take after the metallic dragons, such as stoic brass and chivalric gold dragons, are of good alignments.
HD: d10

Class Skills:
The dragon warrior's class skills are Climb (Str), Craft (Int),Diplomacy (Cha) Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Ride(Dex), Survival (Wis), and Swim (Str).
Skill Ranks per lvl: 2 + Int modifier

Class Features:
The following are class features for the dragon warrior.
Weapon and Armor Proficiency: A dragon warrior is proficient with all simple weapons, bows and crossbows, armor spikes and all armor (heavy, light, and medium).
Restrictions: Dragon warriors can not multi-class and are treated as a dragon for spell effects. The dragon warrior's alignment must be within 1 of the chosen dragon type.
Natural Weapon: The dragon warrior can choose from the following list whenever she
gains a feat: Aspect of the Beast*, Rending Claws*, and Weapon Focus. At 6th level, he adds Eldritch Claws* and Vital Strike to the list. At 9th level, he adds Multi-Attack to the list.
Blood of the Dragon: At 1st level, and at every two levels thereafter the dragon warrior gains physical stat bonuses representing her continued attunement to their forebearers. See Table 1-1.
Natural Weapons: At 1st level, and every three levels thereafter the dragon warrior gains natural attacks or her natural attacks are increased. See Table 1-1.
Spell-like abilities: At 2nd level the dragon warrior gains a set of spell-like abilities based on the choice type of dragon(Table 1-2). The dragon warrior can use either of the abilities at a caster level equal to her ½ dragon warrior level, 1/day at 2nd level and one more time per day every five levels thereafter (7th, 12th, 17th).

Table 1-2
Dragon Type:

Black: Acid Splash, Darkness(at 5th)
Blue: Ghost Sound, Minor Image(at 5th)
Green: Acid Splash, Entangle(at 5th)
Red: Detect Magic, Pyrotechnics(at 5th)
White: Obscuring Mist, Fog Cloud(at 5th)
Brass: Speak with animals, Endure elements
Bronze: Speak with animals, Create food and water(at7th)
Copper: Grease, Hideous laughter(at 5th)
Gold: Detect Evil, Bless
Silver: Detect evil, Feather fall
Brine: Speak with animals, Obscuring Mist
Cloud: Obscuring Mist, Fog Cloud(at 5th)
Crystal: Color Spray, Glitterdust(at 5th)
Magma: Burning Hands, Scorching Ray(at 5th)
Umbral: Darkness(at 5th), Vampiric Touch(at 7th)

Weapon Focus(Natural Weapons): As per the feat Weapon focus.
Wings: At 5th level the dragon warrior begins to grow wings, as part of his continued transformation, which gives her a fly speed of 20ft and poor maneuverability. As the wings of the dragon warrior progress in size, her flight speed and maneuverability increase (See table 1-1).
Armored Flight: The dragon warrior suffers not armor check penalty when using the fly skill.
Eldritch Claws: At 6th level the dragon warrior receives the feat Eldritch Claws.
Blind Fight: At 6th level the dragon warrior receives the feat Blind Fight.
Size Increase: At 8th level the dragon warrior grows to size category Large(-1 AC/Attack
-2 Dex, +2 Natural Armor, +1 CMB/CMD, -2 Fly, -4 Stealth)
Breath Weapon: As per the Draconic Sorccerer Bloodline 1/day increasing to 2/day at 17th level. In addition, the dragon warrior can make a bite attack as a full round action, which on a successful hit lets the dragon warrior use her breath weapon on the target with no Ref save.
Blindsense: At 10th level the dragon warrior gains blindsense of 30ft, increasing to 60ft at 18th level.
Dragon Form: At 14th level the dragon warrior gains the ability to turn into a size Huge dragon of her chosen type 1/day(1min/lvl), gaining +10 size bonus to Str, +8 size bonus to Con, +8 Natural Armor, -1 AC, -1 Attack, -2 Dex, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, frightful presence (DC equal to 10+ ½ the dragon warrior's level + Cha Mod) every 4 ranks in Intimidate grants +1 to the DC, and immunity to one element (of the same type as the chosen dragon). You also gain one bite (3d6+1d6 energy), two claws (2d6), two secondary wing attacks (1d8) + ½ Str, and one secondary tail slap attack (2d6) + 1-1/2 Str. You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones.

True Dragon Form: At 20th level the dragon warrior gains the ability to turn into a size Huge dragon of her chosen type, thus giving her a +16 size bonus to Str, +10 size bonus to Con, +10 Natural Armor, -1 to AC, -1 Attack, -2 Dex, fly 120 feet (poor), blindsense 60 feet, darkvision 120 feet, a breath weapon, DR 10/magic, frightful presence (DC equal to 10+ ½ the dragon warrior's level + Cha Mod) every 4 ranks in Intimidate grants +1 to the DC, and immunity to one element (of the same type as the chosen dragon). You also gain one bite (3d6+1d6 energy type), two claws (2d6), two secondary wing attacks (1d8), and one secondary tail slap attack (2d6). You can use the breath weapon as often as you like, but you must wait 1d4 rounds between uses. All breath weapons deal 12d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 100-foot lines and cones increase to 50-foot cones. In addition, the dragon warrior can make a bite attack as a full round action, which on a successful hit lets her use her breath weapon on the target with no Ref save.

Level BaB Fort Ref Will Special
1st +1 (+2) (+0) (+0) Blood of the Dragon (Natural Armor +1, Cha +2),
Natural Weapons 2 Claws (1d4) and Bite (1d6)
2nd +2 (+3) (+0) (+0) Spell-like abilities (Dragon type), Weapon Focus(Natural Weapons)
3rd +3 (+3) (+1) (+1) Blood of the Dragon (Resist 5 element type, Natural Armor +1, Str+2)
4th +4 (+4) (+1) (+1) Natural Weapons Claws (1d6) and Bite (1d8)
5th +5 (+4) (+1) (+1) Wings (Fly speed 20ft poor), Armored Flight,
Blood of the Dragon (Con +2)
6th +6/+1 (+5) (+2) (+2) Eldritch Claws, Blind Fight
7th +7/+2 (+5) (+2) (+2) Blood of the Dragon (Natural Armor +1, Str +2)
8th +8/+3 (+6) (+2) (+2) Wings (fly 30ft average), Natural Weapons Claws (1d8) and
Bite (2d6)and Secondary Wing Attack (1d6) , Size Increase
9th +9/+4 (+6) (+3) (+3) Blood of the Dragon (Resist 10, Natural Armor +1, Con +2),
Breath Weapon 1/Day
10th +10/+5 (+7) (+3) (+3) Blindsense 30ft
11th +11/+6/+1 (+7) (+3) (+3) Blood of the Dragon (Str +2)
12th +12/+7/+2 (+8) (+4) (+4) Wings (fly 60ft average), Natural Weapons(as per Improved
Natural Attack feat) Claws (2d6) and Bite (3d6) and
2 Secondary Wing (1d8)
13th +13/+8/+3 (+8) (+4) (+4) Blood of the Dragon (Natural Armor +1, Con +2)
14th +14/+9/+4 (+9) (+4) (+4) Dragon Form(Dragon Type) 1/day
15th +15/+10/+5 (+9) (+5) (+5) Blood of the Dragon (Resist 20, Natural Armor +1, Str +2)
16th +16/+11/+6/+1 (+10) (+5) (+5) Wings (fly 90ft average), Natural Weapons (Negates DR)
17th +17/+12/+7/+2 (+10) (+5) (+5) Blood of the Dragon (Immune to Element), Breath Weapon 2/day
18th +18/+13/+8/+3 (+11) (+6) (+6) Blind Sense 60ft
19th +19/+14/+9/+4 (+11) (+6) (+6) Blood of the Dragon (Int +2)
20th +20/+15/+10/+5 (+12) (+6) (+6) True Dragon Form(At Will)

Wayfinders

Why would you have Eldrich Claws as a bonus feat at 6th level when you already get it at 6th level as a bonus feat?


I made this one, along the same lines: Dragon Knights
It's based off of the Dragon Knights from Divinity II: Ego Draconis.

EDIT: I realized you weren't asking for others to post their creations, you wanted feedback on yours. I like what I see, I would want to play it.

Silver Crusade

Thoughts:

Natural Weapons are really powerful. You get three weapon attacks at 12th level, plus 5 natural attacks at a -2 (Cause you will have multi-attack) that does really high damage. And this is on a class with a fighter's BAB progression. Not to mention you will have an insane strength by then (probably a 32). You are also applying the Improved natural Attack feat to all the natural attacks. So the player is getting 3 feats for the price of one.

I am going to parrot the Eldrich Claws. Makes no sense to offer as a bonus feat and then give for free

Lvl 2: Weapon Focus (Natural Weapons) seems overpowered. Weapon focus normally only applies to one natural weapon. Dragon Warrior is getting 2 feats for the price of one there.

Permanent flight at 5th level is insanely powerful. Draconic Sorcerers don't get permanent wings until 15th level.

Blood of the Dragon is broken: You're getting a total of +6 Natural Armor, Immunity to an Element, +8 Str, +6 Con, +2 Int and +2 Cha

Become large at level 8 for free is really powerful.

9th level, how will you calculate DC for breath weapon

Natural Weapons going through DR is pretty powerful. Does that include DR/-?

Dragon Forms: These is really overpowered. I mean, really badly overpowered. Look at it like this

At 14th level you have got:

Probably a 20 Base Strength. You get +3 from your level, so now you're at 23. Add +6 enhancement bonus from your Belt. Now you are at 29. This is where a regular fighter would probably be. Now add +6 more from Blood of the Dragon, and you're now at 35. Now add another +10 from your dragon Form. Now you're at 45. You have got a +17 strength modifier.

Then look at your Con. You're getting +6 from Blood of the Dragon and +8 from your dragon form. That's +14 more Con than your base Con. You're getting 98 HP and +7 to your Fort save from just your bonus con, that's not including your base Con and any enhancement bonuses.

Now add to that the fact that you have +13 Natural Armor, in addition to probably if you are smart plate armor with the wild enchant on it, that's another at least 9 Armor, plus any enhancement bonuses to Armor and Natural Armor, and then Ring of Deflection, you're probably looking at an AC in the 40's

Not to mention you have all the ridiculous dragon stuff (Breaths, DR, Frightful Presence)

Then you bump that stuff all again at level 20, and by then you will have Inherent bonuses to all your stats from a wizard planar binding Efreeti or buying the books if you're rich.

I'm not trying to be mean, but this is a really overpowered.

I like the theme, but you should look at some other classes to try to get a better sense of what's balanced.

Look at Dragon Disciple:

You need to be 5th level to take dragon disciple

It does not have a fighter's BAB progression.

You only get +4 Str and +2 Int and +3 NA

You only get 1 natural attack

He doesn't get permanent flight until 14th level

His dragon forms are much more reserved.


Well, thats why Im posting here. To get feed back to better balance the class. As this is the first class I have ever made, I tried to balance it but sometimes the this would be really awesome bug bites you. Thx for the input, its a good help toward making this a balanced class.

Oh, just had an idea myself. Perhasp I might need to make a prestige class, a fighterish version of a Dragon Disciple. Maybe that would be a bit easier to balance.


Ok, here is edit 1. This was the most obvious stuff I saw to bring down.
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Didn't get to fixing Dragon form yet, so don't take those into account for balancing.
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Weapon and Armor Proficiency: A dragon warrior is proficient with all simple weapons, bows and crossbows, armor spikes and light and medium armor.
(Just light and medium no heavy, so it would be a feat for heavy)
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Natural Weapon: The dragon warrior can choose from the following list whenever she
gains a feat: Aspect of the Beast*, Rending Claws*, and Weapon Focus. At 4th level she adds Improved Natural Attack. At 6th level, she adds Eldritch Claws* and Vital Strike to the list.
((Removed alot of the Natural attack increases and feats so this list makes sense. Also, no more secondary attacks, although I think you could add one 1d6 wing at 11th then another at 16th with the stipulation that you cant take Multi-attack))
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Breath Weapon: As per the Draconic Sorccerer Bloodline Power (Sorc level equals ½ half class level)1/day increasing to 2/day at 17th level. In addition, the dragon warrior can make a bite attack as a full round action, which on a successful hit lets the dragon warrior use her breath weapon on the target with no Ref save.
((Made it only 1/2 class lvl in power))
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Level Bonus Fort Ref Will Special
1st +1 (+2 +0 +0 ) Blood of the Dragon (Natural Armor +1, Cha +2),
Natural Weapons 2 Claws (1d4) and Bite (1d6)
2nd +2 ( +3 +0 +0 ) Spell-like abilities (Dragon type)
3rd +3 (+3 +1 +1 ) Blood of the Dragon (Resist 5 element type, Natural Armor +1, Str+2)
4th +4 ( +4 +1 +1 ) Natural Weapons Claws (1d6) and Bite (1d8)
5th +5 (+4 +1 +1 ) Wings (Fly speed 20ft poor), Blood of the Dragon (Con +2)
6th +6/+1 ( +5 +2 +2 ) Blind Fight
7th +7/+2 ( +5 +2 +2 ) Blood of the Dragon (Natural Armor +1, Str +2)
8th +8/+3 ( +6 +2 +2 ) Wings (fly 30ft average), Size Increase with Natural Weapons Damage Increasing: Claws (1d8) and Bite (2d6)
9th +9/+4 ( +6 +3 +3 ) Blood of the Dragon (Resist 10, Natural Armor +1, Con +2),
Breath Weapon 1/Day
10th +10/+5 ( +7 +3 +3 ) Blindsense 30ft
11th +11/+6/+1 ( +7 +3 +3 ) Blood of the Dragon (Str +2)
12th +12/+7/+2 ( +8 +4 +4 ) Wings (fly 60ft average)
13th +13/+8/+3 ( +8 +4 +4 ) Blood of the Dragon (Natural Armor +1, Con +2)
14th +14/+9/+4 ( +9 +4 +4 ) Dragon Form(Dragon Type) 1/day
15th +15/+10/+5 ( +9 +5 +5 ) Blood of the Dragon (Resist 20, Natural Armor +1, Str +2)
16th +16/+11/+6/+1 ( +10 +5 +5 ) Wings (fly 90ft average), Natural Weapons (Negates DR)
17th +17/+12/+7/+2 ( +10 +5 +5 ) Blood of the Dragon (Immune to Element), Breath Weapon 2/day
18th +18/+13/+8/+3 ( +11 +6 +6 ) Blind Sense 60ft
19th +19/+14/+9/+4 ( +11 +6 +6 ) Blood of the Dragon (Int +2)
20th +20/+15/+10/+5 ( +12 +6 +6 ) True Dragon Form(At Will)

Silver Crusade

webguy2003 wrote:

Well, thats why Im posting here. To get feed back to better balance the class. As this is the first class I have ever made, I tried to balance it but sometimes the this would be really awesome bug bites you. Thx for the input, its a good help toward making this a balanced class.

Oh, just had an idea myself. Perhasp I might need to make a prestige class, a fighterish version of a Dragon Disciple. Maybe that would be a bit easier to balance.

I hear ya on the "That would be awesome" bug

Here are some thoughts

1st: Ability score boosts are dangerous. I use them myself in some of my custom classes, but you gotta think of it like this.

A character get's +5 ability points over the course of 20 levels. Your class get's an additional +18 ability points to it's stats and +14 of those go to the classes most important stats, Str and Con

Now take into account that you have got those higher level dragon forms that give you an ADDITIONAL +18/+26 bonus ability points, and you're looking at a total of +36/+44 to your ability scores.

If you are gonna do ability scores, I would do no more than +2 to any stat. If you are doing a capstone level 20 power, I think you could be a little more generous, but not much.

2nd: The better your HD and your BAB, the less powerful the rest of your abilities should be. A class this powerful should have at MOST a d8 HD and a 3/4 BAB progression. You could have a d6 HD and a 1/2 BAB progression and this class would still own.

3rd: Natural Flight is very powerful. I think the earliest you can get Natural Flight is level 10 with a summoner, and to do that you have to drain 2 of your eidolon's evolution points.

Here are some thoughts of my own.

For a class like this, I would make the primary ability Constitution.

I would give him a breath weapon that does 1d6 energy damage at 1st level (Reflex for Half; DC = 10 + 1/2 level + Con Modifier) and then every odd level, I would increase the damage dice by 1d6, to a total of 10d6 at 19th level. I would make it an ability that you could use 3 times per day + Con modifier.

I would give him an ability called Dragon Skin that gives +1 natural armor at 4th level and an additional +1 NA every 4 levels after that to a total of +5 NA at 20th level. I would also say that maybe giving +5,+10,+20,+30,Immunity to your chosen energy type would also be appropriate for this ability in addition to the NA bonus.

I would give him some Bonus feats, probably 4 or 5. I would suggest perhaps allowing some feats from the Beastiary to make it unique. I would NOT allow multiple feats in one level.

I like the wings, but I would save it until at LEAST level 12 if you wanna make it permanent. If you are limiting it to minutes/day, I would say level 9-10.

I would give him a Bite attack, but no more. I would say that advancing it in terms of damage dice is fine, but I wouldn't go more than 2d6 damage JUST by leveling. If you wanna take a feat to make it 3d6, fine.

I would allow him to perhaps transform into a dragon, but how I would do it like dragon Disciple does. I would say at say 11th level, you can transform into a dragon as per Form of the Dragon I (same level as wizard), and you can do it one time per day. I would say at 14th level, you can do Form of the Dragon II and do it 2/day, and then at level 17 you can do Form of the Dragon III and do it 3/day, and then at level 20, you can do Form of the Dragon III at will.

Actually, shit now I am interested in this. Will you let me draw something up?

Silver Crusade

I'm working on something here, I will post it in a little bit.


and hear i was about to tell you try the 3.5 dragon shaman for inspiration, but it seems alot is being established though additional special abilities for dragon types would be pretty cool too and more significance to your choice of dragon.


toastwolf wrote:
and hear i was about to tell you try the 3.5 dragon shaman for inspiration, but it seems alot is being established though additional special abilities for dragon types would be pretty cool too and more significance to your choice of dragon.

Yeah, I really liked the Dragon Shaman and there hasn't been a replacement class for it yet hence my making this class. So far posting it here has gone a long why toward making it a playable class.

Also, I have played this class in some lower lvls games and it has been alright because its alot easier to balance the lower lvl abilities I have found.


Elamdri, yeah feel free to work with it. My goal its to get a blanced class like this out there. Core or Prestige.

Silver Crusade

Working on it, I'll post a Google Doc in just a min.


Elamdri wrote:
Working on it, I'll post a Google Doc in just a min.

I'll get to it this afternoon, Gameday today gotta get some sleep.

Silver Crusade

Dragon Warrior UNFINISHED


toastwolf wrote:
and hear i was about to tell you try the 3.5 dragon shaman for inspiration, but it seems alot is being established though additional special abilities for dragon types would be pretty cool too and more significance to your choice of dragon.

sigh and i spelled it "hear" god i wish i could sleep, by the way those SLA's are pretty cool, i am now looking at dragon magic for some ideas for ya.

Silver Crusade

Ok, this is something that I threw together. Hopefully you can use this as a springboard if nothing else.

Dragon Warrior


Elamdri wrote:

Ok, this is something that I threw together. Hopefully you can use this as a springboard if nothing else.

Dragon Warrior

Looks good, the Cleric/Rogue BAB might be what I need to do since my class has 3 primary attacks.

I'll post a completed update sometime this weekend.


i know this is minor but whtat about a diplomacy boost for dragons of your heritage, this a small enough ability that you could tack it on to something else for theme alone.


Here is Revision 2. To many changes to list, so here is a link. Didnt import quite right to google docs, so kinda kerfugaled abit.

Dragon Warrior 2.0

Silver Crusade

I think that Dragon Blood is still a too powerful.

I think that the Wing Buffet Attacks at level 12 are too much, You've got more attacks at level 12 than a 20th level monk. I would keep it at the three weapon attacks and 3 natural attacks.

I think everything else is MUCH improved. Good job!


speaking of which those resistances build up pretty fast, resist 20 by level 7 seems a bit strong. maybe the resistances should increase once every 5 levels or another way to say it every other dragon blood because immunity is kinda a capstone thing.


Elamdri wrote:

I think that Dragon Blood is still a too powerful.

I think that the Wing Buffet Attacks at level 12 are too much, You've got more attacks at level 12 than a 20th level monk. I would keep it at the three weapon attacks and 3 natural attacks.

I think everything else is MUCH improved. Good job!

I think you are adding in attacks where there arent any, without the wings it would be 3 natural attacks OR 3 weapon attacks(upto 6 for max two weapon fighting), you do not get more nat attacks from high BAB. So at 12th its 3 primary attacks with 2 secondary attacks(although it might be better as more of a wing buffet with both for 1 secondary attack at 1d8, so it would only be 4 attacks at 12th).

The Blood of the Dragon ability is what you would get for being a Half-Dragon but perhasp remove +4 of the Str and put into the Str increase from Dragon form. Not sure if you thought element immunity was too powerful, I went off of the 3.5 Dragon Shaman ability that grants immunity at the same lvl and also it would be granted from Half-Dragon.

Ok, thoughts?


toastwolf wrote:
speaking of which those resistances build up pretty fast, resist 20 by level 7 seems a bit strong. maybe the resistances should increase once every 5 levels or another way to say it every other dragon blood because immunity is kinda a capstone thing.

Dragon Shaman from 3.5 gave immunity at 9th lvl, although it should probably just 5, 10, then immune since 15 and 20 are practicly immune.

Dragon Shaman

Just trying to show precendents for having abilities.


Elamdri wrote:
webguy2003 wrote:

Well, thats why Im posting here. To get feed back to better balance the class. As this is the first class I have ever made, I tried to balance it but sometimes the this would be really awesome bug bites you. Thx for the input, its a good help toward making this a balanced class.

Oh, just had an idea myself. Perhasp I might need to make a prestige class, a fighterish version of a Dragon Disciple. Maybe that would be a bit easier to balance.

I hear ya on the "That would be awesome" bug

Here are some thoughts

1st: Ability score boosts are dangerous. I use them myself in some of my custom classes, but you gotta think of it like this.

A character get's +5 ability points over the course of 20 levels. Your class get's an additional +18 ability points to it's stats and +14 of those go to the classes most important stats, Str and Con

Now take into account that you have got those higher level dragon forms that give you an ADDITIONAL +18/+26 bonus ability points, and you're looking at a total of +36/+44 to your ability scores.

If you are gonna do ability scores, I would do no more than +2 to any stat. If you are doing a capstone level 20 power, I think you could be a little more generous, but not much.

2nd: The better your HD and your BAB, the less powerful the rest of your abilities should be. A class this powerful should have at MOST a d8 HD and a 3/4 BAB progression. You could have a d6 HD and a 1/2 BAB progression and this class would still own.

3rd: Natural Flight is very powerful. I think the earliest you can get Natural Flight is level 10 with a summoner, and to do that you have to drain 2 of your eidolon's evolution points.

Here are some thoughts of my own.

For a class like this, I would make the primary ability Constitution.

I would give him a breath weapon that does 1d6 energy damage at 1st level (Reflex for Half; DC = 10 + 1/2 level + Con Modifier) and then every odd level, I would increase the damage dice by 1d6, to a total of 10d6 at 19th...

What your suggesting here is the dragon shaman.... It was a class that did poorly when compared against others.


honestly, I don't want to interject much because you seem to have a clear vision. I would just point out that a great deal of this classes viable levels are eaten up with what amounts to a 3rd level spell(breath weapon=fireball).

Silver Crusade

webguy2003 wrote:
Elamdri wrote:

I think that Dragon Blood is still a too powerful.

I think that the Wing Buffet Attacks at level 12 are too much, You've got more attacks at level 12 than a 20th level monk. I would keep it at the three weapon attacks and 3 natural attacks.

I think everything else is MUCH improved. Good job!

I think you are adding in attacks where there arent any, without the wings it would be 3 natural attacks OR 3 weapon attacks(upto 6 for max two weapon fighting), you do not get more nat attacks from high BAB. So at 12th its 3 primary attacks with 2 secondary attacks(although it might be better as more of a wing buffet with both for 1 secondary attack at 1d8, so it would only be 4 attacks at 12th).

The Blood of the Dragon ability is what you would get for being a Half-Dragon but perhasp remove +4 of the Str and put into the Str increase from Dragon form. Not sure if you thought element immunity was too powerful, I went off of the 3.5 Dragon Shaman ability that grants immunity at the same lvl and also it would be granted from Half-Dragon.

Ok, thoughts?

You are forgetting that you can make weapon attacks AND natural attacks in the same attack action. You don't have to do one or the other. The only penalty is that when you combine weapons and natural attacks, the natural attacks are all treated as secondary attacks at a -5 (-2 with Multiattack)

For example, at Max level, your Dragon Warrior has the following

1 Weapon at 15/10/5
1 Bite at 13
2 Claws at 13
2 Wings at 13

If he has both Two Weapon Fighting feats

2 Weapons at 13/13/8/8/3/
1 Bite at 13
2 Claws at 13
2 Wing at 13

That's 10 attacks in a full round action, 7 of them are made at a BAB of 13

Monks will cry


Cap viable natural attacks in your level progression like the eidolon.


Elamdri wrote:
webguy2003 wrote:
Elamdri wrote:

I think that Dragon Blood is still a too powerful.

I think that the Wing Buffet Attacks at level 12 are too much, You've got more attacks at level 12 than a 20th level monk. I would keep it at the three weapon attacks and 3 natural attacks.

I think everything else is MUCH improved. Good job!

I think you are adding in attacks where there arent any, without the wings it would be 3 natural attacks OR 3 weapon attacks(upto 6 for max two weapon fighting), you do not get more nat attacks from high BAB. So at 12th its 3 primary attacks with 2 secondary attacks(although it might be better as more of a wing buffet with both for 1 secondary attack at 1d8, so it would only be 4 attacks at 12th).

The Blood of the Dragon ability is what you would get for being a Half-Dragon but perhasp remove +4 of the Str and put into the Str increase from Dragon form. Not sure if you thought element immunity was too powerful, I went off of the 3.5 Dragon Shaman ability that grants immunity at the same lvl and also it would be granted from Half-Dragon.

Ok, thoughts?

You are forgetting that you can make weapon attacks AND natural attacks in the same attack action. You don't have to do one or the other. The only penalty is that when you combine weapons and natural attacks, the natural attacks are all treated as secondary attacks at a -5 (-2 with Multiattack)

For example, at Max level, your Dragon Warrior has the following

1 Weapon at 15/10/5
1 Bite at 13
2 Claws at 13
2 Wings at 13

If he has both Two Weapon Fighting feats

2 Weapons at 13/13/8/8/3/
1 Bite at 13
2 Claws at 13
2 Wing at 13

That's 10 attacks in a full round action, 7 of them are made at a BAB of 13

Monks will cry

I didnt even realize it worked that way. So yes that would be a problem. Ok, so cap the attacks to 4 or 5 total.

Side note, you have 1 too many calw attacks in your example but still alot of attacks.


Ok, put an Attack cap.

Dragon Warrior 2.1

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