CrackedOzy
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Does anyone have any ideas of which (if any) official Pathfinder adventures would work well in a DL game? I've got a game this afternoon and don't really have time to plan for it, so being able to grab one of the many fantastically written PF modules would be a godsend.
If anyone is willing to give me a hand with this, but isn't familiar with DL, let me cover the basics. The big changes I'd look out for are no orcs, drow, lycanthropes, or spontaneous casters.
| RedRobe |
| 2 people marked this as a favorite. |
Does anyone have any ideas of which (if any) official Pathfinder adventures would work well in a DL game? I've got a game this afternoon and don't really have time to plan for it, so being able to grab one of the many fantastically written PF modules would be a godsend.
If anyone is willing to give me a hand with this, but isn't familiar with DL, let me cover the basics. The big changes I'd look out for are no orcs, drow, lycanthropes, or spontaneous casters.
You've probably already started your game today, but what level are the PCs? If the campaign is relatively low-level and set pre-War of the Lance, you could run Masks of the Living God and set up the cult of Razmir as a Seeker religion since there aren't any actual clerics. There is one sorcerer/monk, but you could easily make him a renegade wizard/monk(martial artist archetype). In fact, I would recommend running the Crypt of the Everflame first if you are just starting the campaign as it leads right into Masks. I have run the module twice, and it is one of the best intro modules out there in my opinion. The only DL change you'd have to make is to replace the orcs at the beginning with hobgoblins and you're all set. Good GMing!
CrackedOzy
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You've probably already started your game today, *clip*
Actually we ended up playing a game of Fiasco and never got around to starting our DL game, so I'm still open to ideas. Sadly I've already run the Price of Immortality trilogy with this group. It is indeed an excellent mini-AP and I'd gladly run it again for another group.
As for level, we haven't yet made characters, so any level is viable, though I tend to keep my DL games fairly on the low side (no higher than 12 or so).
| theporkchopxpress |
Not really sure which particular part of Dragonlance history you are going with or which theme from the setting that you are trying to get a feel for, but I highly recommend some of the Modules that are based around the Falcon's Hollow area if you haven't already ran your group through them. The only one out of the set that I wouldn't recommend would be the Carnival of Tears simply because it doesn't feel very Krynn-ish to me (although I loved running the Mod for my ongoing Pathfinder game).
If you're not familiar with the Falcon's Hollow (and surrounding areas) Mods here are the ones that I have run:
Hollow's Last Hope
Into the Haunted Forest
Crown of the Kobold King
Revenge of the Kobold King
Hungry are the Dead
Carnival of Tears (if you feel that it fits for your game/group)
The Tower of the Last Baron
Treasure of Chimera Cove
I ran these as one ongoing Storyline mixing it some of my own subplots in between the Modules. If I had to do it again I could see tweaking the names and places to fit into the Dragonlance setting. Good luck with your upcoming game, whatever you decided to go with.
CrackedOzy
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Not really sure which particular part of Dragonlance history you are going with or which theme from the setting that you are trying to get a feel for, *snip*
I'm sorry I could have sworn I put that in my original post, I'm going for a WotL era game, or post-WotL. I have a conversion thread going as well that has the rules I plan on using over here.
If you're not familiar with the Falcon's Hollow (and surrounding areas) Mods here are the ones that I have run:
Hollow's Last Hope
Into the Haunted Forest
Crown of the Kobold King
Revenge of the Kobold King
Hungry are the Dead
Carnival of Tears (if you feel that it fits for your game/group)
The Tower of the Last Baron
Treasure of Chimera CoveI ran these as one ongoing Storyline mixing it some of my own subplots in between the Modules. If I had to do it again I could see tweaking the names and places to fit into the Dragonlance setting. Good luck with your upcoming game, whatever you decided to go with.
I'll give these a look over, thanks!
| Kalanth |
Quick thought, but have you ever looked at running the Key of Destiny series? They came out when Dragonlance was released for 3.5 and they were pretty good. They are not in print anymore, so it might a challenge to find them on the cheep, but if you can and you have not tried them I highly recommend them. They are desgined to go from level 1 - 20, and much like the Eberron modules there is a starter bit in the 3.5 Dragonlance campaign book.
Key of Destiny
Spectre of Sorrows
The Price of Courage
| Kalanth |
It's an Age of Mortals campaign, I'm looking for War of the Lance era stuff.
Ah, never mind then. Still worth a look sometime if ever you get the inspiration. Also, if you can't quite find something that works for Krynn, might I also suggest using Taladas? That continent has a bit more freedom to it as there was only one box set that had any details on that area and it could allow for a bit more freedom for your setting. Of course, that is only a suggestion if you can't find something that fits Krynn well.
| mittean |
You might consider Skull and shackles and serpent's skull. Both set between Taladas and Krynn, with a little Blood Sea area would work. Substitute Taladas for Mwangi, and the serpent folk are a new threat to Krynn, with a smaller deity, unknown in Krynn's pantheon. Perhaps the heroes are granted prayers (pre-war), because both Paladine and Takhisis recognize Yserdius is upsetting the balance, so they grant prayers ONLY to the party.
Red hand of doom as a Fight during the war already has Takhisis built in, and new versions of draconians, as it were. Elsie vale is actually huge by comparison to Ansolon (the vale being as wide as the distance between Solace and Palanthus, or east to west from Gunthar to the eastern edge of the Ergoth's), but you could just say to Cheliax with the distances, and locate it in the vale between the Garnet mountains and the Southern Dargaard mountains, controlloed by a new dragon highlord.
Just some thoughts.
And I'm thematically fine with magus and sorcerer characters, as well as witch, etc. Oracles in the pre-god era are an awesome theme for me. You didn't choose to worship a god, but some god is speaking through you, minus the organized religion. Intriguing concept in DL. And the interesting conflicts that would happen from a sorcerer vs. wizard, or other classes...very cool.
And I always thought of the order of high sorcery as the FBI, or something. They are the biggest, most public agency most people know of. They are FAR from the only one, and there are actually others that are technically bigger. Or from other cultures. Or races. Or continents.
| mittean |
They are. For me it was the conflict of knowing the gods have abandoned the earth, and yet there is a miracle worker, who doesn't know where he gets his prayers from...and perhaps the gods don't know either. Especially if the person is agnostic or athiest (the tribesman/ Solamnic knight/ hill dwarf who believes there are no gods, so who would they even believe in? I
had an atheist knight of solamnia who I oracled in a few levels...he was conflicted, believing the gods had betrayed, and man had screwed up...everyone was at fault. He hated the fact that he was chosen, believed anyone else was more worthy. The gods (behind the scenes, where the players don't see or hear about it anyway) were accusing each other of granting him powers. In the end, it ended up being a lesser neutral god. Made for great mystery, and mysticism and conflict (the ONE knight who can cure a disease is seen as a heretic of the order, of all things) as well as allowing a little needed healing in the party.