| Steven Morgan |
Another new bloodline let me know if my link works and what you think.
Sorcerer Bloodline: Magi
Description: From a long wizarding family, generation after generation of powerful wizards you are the first of your family line to be born of magic; it so infuses your soul that you are capable of feats unknown before you.
Class Skill: knowledge (any one)
Bonus Spells: You do not get Bonus spells like other sorcerers, lowering your total spells known by this amount.
Bloodline feats: Combat Casting, Greater Spell Focus, Greater Spell Penetration, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus, Spell Penetration.
Bloodline Arcana: Unlike most other Sorcerers whose innate magic is powered by force of personality, you like your forefathers, use your intellect to understand and master your own mystic powers.
You use your intelligence score not your Charisma score to determine all class abilities features and effects related to your Sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DC's of your spells, and the daily uses of your bloodline powers.
Bloodline Powers: Your mind focus is just like any other wizard in your family and you, like all wizards are capable of specializing in a school of magic, only for you it is slightly different.
Arcane school:At 1st level choose a School of magic just like any other wizards including the Universal school. For you, you gain the first two powers listed for 1st level of that school.
For example: if you where to choose the Evocation school you would gain both the Intense spell (Su) and the force missile (Sp) abilities just as a wizard would. You do not gain any other effects of the school at higher levels including the level 20 bump some of the 1st level abilities give.
Spell Book: At 3rd level you gain the ability to “learn” from spell books; you may scribe your known spells into a blank spell book and scribe scrolls into your spell book you may even borrow other spell books and scribe those spells into your spell book, they are learned spells not known spells.
With your spell book you may 1 time per day in the morning after a full nights rest forget one, and only one, of your known spells and memorize a spell of the same level into the now empty spell slot.
You may not hold the empty spell slot to learn a spell later in the day; you have to memorize the new spell as the time of forgetting and learning are one and the same.
Arcane Discovery: At 9th level, 13th level, and at 17th level you can gain an Arcane discovery that you qualify for or a Wizard bonus feat of your choice.
School Power: At 15th level gain a +2 to the save DC's of all spells you cast from your chosen School this ability stacks with spell focus and greater spell focus.
Arcane power: At 20th level gain the wizard arcane discovery of Immortality also Increase all spell save DC's by +2 this stacks with School power and spell focus feats, also increase spell penetration by +2 if you don't have spell penetration gain it instead.
thanks to all for feed back.
| Tristram |
It seems a bit much. I'll break it down step-by-step.
Arcane School: This is fine, not too much power here despite giving two powers when normally there is only one.
Spell Book: This ability should maybe be scaled back slightly. Maybe limit it to swapping around spells no higher than one less than your maximum?
Arcane Discovery: I can't say much about this as I don't know a bunch about Arcane Discoveries. Also 13th and 17th level are not levels for powers, Are these meant to be optional replacements for the sourcerer bonus feats?
School Power: +2 bonus to a schools DC's? I realize Arcane Bloodline gets this too, but do not put both this and the 20th level +2 together.
Arcane Power: Giving both a discovery, a DC boost and possible spell penetration is over the top. Consider just giving them access to a Discovery (counting their level as their wizard level) in case Immortality isn't their deal and maybe something else like an increase the number of spells that can be traded with Spell Book (3/day?)
Overall it seems to be that you've added more powers than a sourcerer normal gets. There should be a power at 1st, 3rd, 9th, 15th and 20th.
| Steven Morgan |
It seems a bit much. I'll break it down step-by-step.
Arcane School: This is fine, not too much power here despite giving two powers when normally there is only one.
this is true but i was compensating for the lack of a real bloodline arcana.
Spell Book: This ability should maybe be scaled back slightly. Maybe limit it to swapping around spells no higher than one less than your maximum?
In truth that was what I entended must have left it out on accedent.Arcane Discovery: I can't say much about this as I don't know a bunch about Arcane Discoveries. Also 13th and 17th level are not levels for powers, Are these meant to be optional replacements for the sourcerer bonus feats?
Actually if you look at sorcerer powers at level 9 they almost alwys give additional powers at level 13 and 17 or an increase to the givin power at those levels.
School Power: +2 bonus to a schools DC's? I realize Arcane Bloodline gets this too, but do not put both this and the 20th level +2 together.
thats a good call I will redo that altogether probably drop the level 20 abilty out.Arcane Power: Giving both a discovery, a DC boost and possible spell penetration is over the top. Consider just giving them access to a Discovery (counting their level as their wizard level) in case Immortality isn't their deal and maybe something else like an increase the number of spells that can be traded with Spell Book (3/day?)
another good thought, but maybe instead of increasing it to 3 xday but increase it so now they can trade out there max level spells.
Overall it seems to be that you've added more powers than a sourcerer normal gets. There should be a power at 1st, 3rd, 9th, 15th and 20th.
thanks for the post, please keep them comming.
Mr_Nevada
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I think it is a cool idea, except that the Bonus spells are like, dooped for the actual sorcerer bonus spells. Try some universal or evoker spells like at 1st level, you gain Magic Missile, at 3rd level, you get Burning Hands, at 5th level you get Arcane Lock, at 7th level, you get Fireball, at 9th level you get Black Tentacles, at 11th level you get Teleport, at 13th level you get Chain Lightening, at 15th level you get Limited Wish, at 17th level you get Iron Body, and at 19th level you get Wish.