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Last week, I posted an article on My Blog where I asked you, the players (and the GMs) what they would like to see in a players' guide. I want this product to be even great and what better way to do so than to ask the people who will use it.
Check out the post here: My Blog
Let me know what you'd like to see and what I should add to make this a must-have.
JP

Endzeitgeist |

Pieces of trivia and customs that help portray unique races. Player options. Half-truths and rumors that could very well contain a vital piece of information, but also enough falsehood to be dangerous. Options to join organizations (but not necessarily their true agendas).
And a run down of "common" knowledge so that players know a bit about their hometown/empire (à la banners, heraldry etc.) - in NeoExodus, a rundown of the common knowledge of the political situation would also help the players.
Truisms and mottos are also great for organizations, beliefs etc. - Whether it's "Deus lo Vult" or "Valar Morghulis" - they rock. May I suggest "In Sanguis Veritas" for the Sanguine Covenant? :)
That's what spontaneously comes to mind, more perhaps later!

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-A bit more varied portrayals of some of the less humanoid races. Are Cavian, Enuka, and Sasori genders sexually dimorphic?
-A bit more fluff into the motivations of each race for being a particular class and such.
-Perhaps new base classes indicative of major organizations or themes in the world of Exodus, not just archetypes and prestige classes. Perhaps a psionic base class that can use powers to emulate monk class features in addition to standard psionic powers (Jannisary). Or even a blood magic base class, for those Sanguine Covenant folks?

AVATAR OF THE KAGA |

Great ideas...
@Endzeitgeist-> I already had something in there that would make your character knowledgeable in things that he should know. Every character gets a trait that allows them to make any Knowledge check related to their home land up to DC15 instead of 10. So your character would know some basic info about their home land.
We are trying to keep most of the Organizations (such as the Order of Kaga, Section Omega, and a few secret ones we haven't fully detailed/revealed yet), for their own book, allowing us to focus our energies. But we may definitly add some small ones.
@Volkpanzer-> What do you mean by "more varied portrayal of the less humanoid races? Like a "what do the Enukas do when they are at home"? We assumed that all races in the book had two genders.
As above for the classes, these books contain great player information and PrCs about their organizations.
That said, I hadn't thought about adding some psionic archetypes and region/org-specific goodies. There are already a few of them (such as the Sanguine Missionary, the Emissarist). But more is good...
LPJ will tell you that I really hate generating base classes, especially when Paizo does it so well. I was a tough sell on the machinesmith (though I eventually came to). I played Palladium for too long and the class creep just meant you didn't know what your character did anymore... ;) I definitely think about adding some Machinesmith archetypes into the book.
JP

LMPjr007 |

LPJ will tell you that I really hate generating base classes, especially when Paizo does it so well. I was a tough sell on the machinesmith (though I eventually came to).
LOL! You have no idea how much of a tough sell was to JP.
I definitely think about adding some Machinesmith archetypes into the book.
Oh really? I didn't know that. I know some fans of the Machinesmith who will be glad to hear that, including me.

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@Volkpanzer-> What do you mean by "more varied portrayal of the less humanoid races? Like a "what do the Enukas do when they are at home"? We assumed that all races in the book had two genders.
As above for the classes, these books contain great player information and PrCs about their organizations.
That said, I hadn't thought about adding some psionic archetypes and region/org-specific goodies. There are already a few of them (such as the Sanguine Missionary, the Emissarist). But more is good...
JP
Well, as far as races are concerned, developers for a lot of worlds (RPG or Not) have the tendency to portray less humanoid races with only male representations in illustrations, while still making it clear that females of said races exist.
For example, we know that female enukas exist, and that they normally don't have horns, but what do they REALLY look like? What gender is the Cavian and the Sasori shown on the .pdfs and concept art? Is there any real differences in their physical appearances?

LMPjr007 |

For example, we know that female enukas exist, and that they normally don't have horns, but what do they REALLY look like? What gender is the Cavian and the Sasori shown on the .pdfs and concept art? Is there any real differences in their physical appearances?
Well not all Enuka have horns. They are physically different as each snowflake. I think since so many people have been requesting it that we will have male & female versions of the races so might do them. New artwork is always expensive so you have to pick and choice very carefully. Plus we will have more physical information such as height, weight and age for example.