| JFK68 |
I'm preparing to run the updated version of RotRL, and I've got a random idea rolling around in my head that I want to get some outside input on. I was thinking of bringing some elements of JR into RotRL, specifically giving each PC a campaign trait from both APs (we roll randomly and I'm not letting them know that the additional trait is from JR) and letting them select an additional trait,(so they begin play with 3 traits). Then as the AP progresses, introducing the letter from Amieko's grandfather--possibly finding it on her brother after they rescue her. This would put the PCs in a position to choose which route they wanted to pursue. I would play up that there are other adventurers that would pick up whatever "job" they did not want, i.e. they wouldn't feel like they were abandoning either Amieko or the town. My thoughts on this is that they would pursue the JR AP and then at the conclusion they would recieve word that their counterparts are overdue/missing requiring them to investigate---jump into the RotRL AP about midway through the 5th installment, and then finish it up. Unfortunately if they do go the JR route they will miss the Skinsaw Murders and Hook Mountain Massacre. If they decide to go with RotRL right off the bat, no problems, I'll just run with it, just thought it would be different to give them a curve ball their not expecting. Any thoughts????