Battle Royale - Match 7 - Darius Blackfire vs. Orion


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(I have myself at 345. I didn't fall into the pit remember?)


Who knows? Wouldn't you like to know...

Nicely done!

Orion frowns as he looks upon the relatively minor cut Darius just inflicted upon him. Hrm. I didn't get rid of that? You are stronger willed then I thought. Focusing inward, Orion defensively casts two spells, one of which uses his last quicken.

Dispel Magic Check, targeted on Darius:1d20 + 20 ⇒ (13) + 20 = 33

Rounds of Time Stop:1d4 + 1 ⇒ (4) + 1 = 5

Nice! Alright, I cast three more 8th level spells to completely fill the bottom arena with Rift of Ruin. In my fourth round I use my Ring to cast Heal (As the spell), and for my fifth round...I take out a different Rod, putting the expended one away.

GM Only:
Rod of Persist

So...this reaches an interesting conundrum. Since these rifts now fill the arena, Darius can either choose to reflex save out of the arena or take 11d6 falling damage. Since we were 50 feet in the air.

Falling Damage: 11d6 ⇒ (4, 6, 4, 5, 1, 3, 2, 5, 4, 2, 5) = 41


(Note Litany of Sloth prevents casting defensively or making AoO for 1 round.)


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Oh! I missed that. Hrm...Go ahead and take the attack of opportunity. I don't think you can take one while falling anyway.


Take the AoO and Orion, make your concentrate checks once the damage is done


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Understood.


(Thank ye.)

AoO: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Who knows? Wouldn't you like to know...

Um...I can't fail this check.

Concentration Check: 1d20 + 32 ⇒ (2) + 32 = 34 vs. DC of 21


A fumble is always a failure, please still roll it


Round 5 (Not counting all the time stop rounds)
Init 10

Darius falls like a stone into the pit as his boots magic is temporarily dismissed. He lets out a laugh as he falls back into the pit landing hard among the spikes and hellish things that crawl upon him. He felt no pain...this was only just beginning.

Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 3
Damage from pit: 6d6 ⇒ (5, 5, 1, 4, 1, 4) = 20
Reflex for Half: 1d20 + 25 ⇒ (3) + 25 = 28 vs DC 30

(Swift to Touch of Corruption self ToC: 10d6 + 20 ⇒ (4, 6, 1, 1, 3, 2, 2, 1, 5, 4) + 20 = 49 Negative Energy

He lets his nodachi go as a free action and points up at Orion. "Lets see how you like the darkness."

Casting Deafness on Orion. Fort save please.

Move action to draw his bow.


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So...can you cast spells out of an Extradimensional space? Rift of Ruin counts as such.


(I have a line of sight and effect to you so don't see why not. Plenty of range on the spell.)


Orion:
You used your ring of three wishes for the Heal, correct?

Darius HP 374/405
Orion HP 205/213

Orion is up, roll save and take your turn


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Fair enough. Fort Save: 1d20 + 19 ⇒ (1) + 19 = 20

Ack! Affected!

Orion's face grows puzzled as the the world becomes very silent. His face dawns in realization at what has just occurred, and he attempts to solve this problem by engulfing Darius in an orb of Water.

Percentage chance to mess up casting Aqueous Orb, High is in my favor: 1d100 ⇒ 42

Two Reflex saves for Darius, take the lowest vs. DC of 30. If you fail, you get to make a pair of reflex saves (taking the lowest) each round vs. DC 30 to escape, otherwise you remain engulfed.

GM Only:
Yup on the ring. I have heightened Aqueous Orb as a Seventh Level spell, and applied the Persist Spell Metamagic.


Reflex saves: 1d20 + 25 ⇒ (9) + 25 = 341d20 + 25 ⇒ (9) + 25 = 34 (Just curious how is your Save so high for a 3rd level spell? Its the same as your 8th level spell save. Heightened spell? You might have Arcane bloodline but just making sure its all good with the extended casting time for metamagic spontaneous spells.)


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Yup. Going to need to change tactics on you I think.


Round 6
Init 10

Darius dives aside at the orb of water attempts to ensnare him, even bad luck unable to snare him. He aims upward and rapidly fires off a full volley of arrows at Orion before swift healing himself again.

Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 1
Damage from pit: 6d6 ⇒ (4, 3, 6, 1, 6, 4) = 24
Reflex for half: 1d20 + 25 ⇒ (6) + 25 = 31

ToC: 10d6 + 20 ⇒ (3, 2, 1, 6, 6, 4, 5, 5, 5, 6) + 20 = 63 negative energy
Bow attacks: 1d20 + 25 ⇒ (16) + 25 = 411d20 + 20 ⇒ (13) + 20 = 331d20 + 15 ⇒ (6) + 15 = 211d20 + 10 ⇒ (10) + 10 = 20 Ignores Armor and Shield AC bonuses

Bow Damage: 1d8 + 8 ⇒ (1) + 8 = 91d8 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (6) + 8 = 141d8 + 8 ⇒ (4) + 8 = 12


The sky around the arena begins to change and darken. You are not quite sure what's happening. You suddenly realise the air is becoming thin and you begin to feel pressure around yourself.

Environment Change - Plane: Abyss

Make Fort saves for half damage - DC 40 2d10 ⇒ (2, 6) = 8
Damage is from pressure from the Plane, not from lack of air

Darius HP 405/405
Orion HP 181/213

Orion's turn


(No effect from Fort save stuff unless it also affects objects. Also I have myself tracked at 394 hps currently.)


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Fly Checks to stay flying: 1d20 + 33 ⇒ (11) + 33 = 44, 1d20 + 33 ⇒ (16) + 33 = 49

Fort Save: 1d20 + 19 ⇒ (4) + 19 = 23

Orion grunts as two arrows fly into him but stays where he is in the air. He takes a moment to redirect the Orb back over Darius (two reflex saves please!) and raises both hands in front of him. As he does, the Rift Darius is in fills with 20 feet of water.

Your turn.

GM Only:
Used Raise the Deep. Its Supernatural, so I do not think its effected by the Deafness, is it? If so, my Percentage roll is: 1d100 ⇒ 92


Round 7
Init 10

Reflex saves: 1d20 + 25 ⇒ (10) + 25 = 351d20 + 25 ⇒ (13) + 25 = 38 To dodge the water ball.
(Do not forget your spell failure chance if you cast any spells to fill the pit.)

Darius dodges the slow moving ball of water as above him the sky darkens and arcane energies crackles around Orion as he hangs in the air. He puts his bow away. "Yes...let Darkness swallow you up and feel its soft embrace."

Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit: 6d6 ⇒ (3, 2, 4, 3, 3, 1) = 16
Reflex for half: 1d20 + 25 ⇒ (2) + 25 = 27

DM's Eyes only:
Activating another charge from Ring of Spell Turning. move action to put bow away.


(I should be immune to the plane pressure but on the chance I'm not) 1d20 + 43 ⇒ (18) + 43 = 61


Who knows? Wouldn't you like to know...

As a side note, are you on the Surface of the water, or staying below it?


(Standing on the bottom.)


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Alright, makes my life easier...

Orion strokes his goatee at the sudden change of environment, even as he mentally commands the orb to roll over Darius again (More Reflex saves! XP). He shrugs his shoulders, and fires down another blue orb from the end of his rod, that wonderful Freezing Sphere. It hits the surface of the water, and now Darius's sight is obscured by six inches of ice.

Percentage chance to screw up the spell: 1d100 ⇒ 43

And roll two reflex saves for the Freezing Sphere.

Damage of Freezing Sphere on a failed save: 15d6 ⇒ (6, 5, 2, 3, 4, 1, 6, 6, 4, 4, 5, 3, 5, 6, 2) = 62


(Ice which is about to shatter as it takes the ongoing damage from the pit.)

Round 8
Init 10

Reflex saves: 1d20 + 25 ⇒ (18) + 25 = 431d20 + 25 ⇒ (13) + 25 = 38

Darius calmly avoids the Aqueous orb yet again and picks up his Nodachi blade where he left it. He then looks up at the ice as it begins to shatter under the abyssal effects.

Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 3
Damage from pit to all things in the pit: 6d6 ⇒ (4, 6, 6, 1, 2, 4) = 23
Reflex for Half: 1d20 + 25 ⇒ (17) + 25 = 42

GM eyes only:
Activating Winged boots.(std)


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Don't forget your reflex saves from the Freezing Sphere.


(I do not believe it affects me if it is used to freeze the top 6 inches of the water. DM clarification? My logic being that it has two different effects with different durations. Duration instantaneous or 1 round/level; see text)


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Hrm...if it doesn't, that was a wasted save. At least the cold damage doesn't shatter the ice. XP

Edit: The 1 round per level is in reference to holding the spell instead of releasing it, at the bottom of the paragraph.


(It also states that the ice only lasts 1 round per level though as well.)


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Interesting. I could see that going either way.


If Darius is on the bottom, then he isn't affected by the 6 inches of freezing. However you will need a strength check to get out.

The presure from the plane can not be saved against and affects both of you

The pressure from the environment begins to press on you even tighter. 4d10 ⇒ (1, 4, 5, 10) = 20

Darius HP 366/405
Orion HP 153/213

Lost track of who's turn it is


(Well seeing as I just went it is Orion's turn. However I'm not sure how your tracking my hps cause I'm down to 343 if I'm unable to soak/ignore that pressure. Also any chance for a ruling on the rift of ruin damaging the ice inside it? Ice normally has 0 hardness and 3 HPs per inch of thickness.)


Forgot to calculate in the damage from the last round. And I already stated that your not taking damage from the ice

Darius HP 343/405
Orion HP 153/213


(Yeah I didn't take damage from the ice yet. I was just wondering if the ice would shatter over time from the rift of ruin damage.)


Well I will have to say that the Rift would continually break up the ice as its churning, right? But on the first round it would be there. Next round it would be all broken up


Ok ladies and gentlemen, this came closer then I thought it would. So I will now have to resign as your GM. I have to say that I have had al ot of fun in the course of the tournament so far and if Swagger takes it up and continues it, then I wish him the best of luck


(Still waiting on you Orion.)


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Sorry, at work. Will post when I get home, which will be a knowledge check. I need to know more about this passive planar damage before I can map my turn out.


The robes of eyes normally sees all forms of invisibility, so while it bypasses invisibility, it does not bypass mind blank since mind black blocks divination effects that allow one to gain info about the target. It even block miracle and wish spells. Invis+Mind Blank is a powerful combo. It can be defeated though.


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So I would be considered Invisible then?


Yes you are still considered to be invisible.


Who knows? Wouldn't you like to know...

Knowledge Checks:
Arcana: 1d20 + 28 ⇒ (14) + 28 = 42 and Planes 1d20 + 17 ⇒ (17) + 17 = 34. Question: Since the arena has moved to the Abyss, will the damage we are taking here continue to ramp up stay the same, or die down: and would Planar Adaptation prevent the effects?


(Since this is a new DM making his rulings on such, that means my last 8 rounds(more with timestop) have been all in error. What happens now? Do we just assume his mind blank was on the fritz cause it entirely changes the situation if he suddenly is undetectable. If so I'd rather not drag this out for the amount of slow time it will take for him to chip away at my HPs with greater invisibility. I will concede and wish you luck in the tourney.)


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If that is how you feel...depending on the answer to my question, you might have had a really good chance. Especially with that planar damage, that was painful.


GM Tierce wrote:
A fumble is always a failure, please still roll it

Not directed at Tierce, but at the combatants:

A fumble is not always a failure unless it is an attack roll or a saving throws by the rules. If you can pass by only rolling a "1", you don't need to roll.


I was just going to rule that mind blank was malfunctioning for those other rounds. I will give Darius 12 hours to reenter combat before Orion moves on.


(It is Orion's turn though.)


Who knows? Wouldn't you like to know...

Ah...I am waiting on a response for my knowledge checks before I take my action...never been to the abyss before as a player, so I don't know if the spell would cover what I need it to. Or whether or not the damage is going to continue. Both are very important questions I need answered, even if its a "You Don't Know."


Orion the Smooth wrote:
** spoiler omitted **

I am going to find the post in question to see what you are talking about. I only skimmed the thread before and I did not see planar damage. Standby...

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