
| Orion the Smooth | 
 
	
 
                
                
              
            
            Nicely done!
Orion frowns as he looks upon the relatively minor cut Darius just inflicted upon him. Hrm. I didn't get rid of that? You are stronger willed then I thought. Focusing inward, Orion defensively casts two spells, one of which uses his last quicken.
Dispel Magic Check, targeted on Darius:1d20 + 20 ⇒ (13) + 20 = 33
Rounds of Time Stop:1d4 + 1 ⇒ (4) + 1 = 5
Nice! Alright, I cast three more 8th level spells to completely fill the bottom arena with Rift of Ruin. In my fourth round I use my Ring to cast Heal (As the spell), and for my fifth round...I take out a different Rod, putting the expended one away.
So...this reaches an interesting conundrum. Since these rifts now fill the arena, Darius can either choose to reflex save out of the arena or take 11d6 falling damage. Since we were 50 feet in the air.
Falling Damage: 11d6 ⇒ (4, 6, 4, 5, 1, 3, 2, 5, 4, 2, 5) = 41

| Orion the Smooth | 
 
	
 
                
                
              
            
            Um...I can't fail this check.
Concentration Check: 1d20 + 32 ⇒ (2) + 32 = 34 vs. DC of 21

| Darius Blackfire | 
 
	
 
                
                
              
            
            Round 5 (Not counting all the time stop rounds)
Init 10
Darius falls like a stone into the pit as his boots magic is temporarily dismissed. He lets out a laugh as he falls back into the pit landing hard among the spikes and hellish things that crawl upon him. He felt no pain...this was only just beginning.
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 3
Damage from pit: 6d6 ⇒ (5, 5, 1, 4, 1, 4) = 20
Reflex for Half: 1d20 + 25 ⇒ (3) + 25 = 28 vs DC 30
(Swift to Touch of Corruption self ToC: 10d6 + 20 ⇒ (4, 6, 1, 1, 3, 2, 2, 1, 5, 4) + 20 = 49 Negative Energy
He lets his nodachi go as a free action and points up at Orion. "Lets see how you like the darkness."
Casting Deafness on Orion. Fort save please.
Move action to draw his bow.

| Orion the Smooth | 
 
	
 
                
                
              
            
            Fair enough. Fort Save: 1d20 + 19 ⇒ (1) + 19 = 20
Ack! Affected!
Orion's face grows puzzled as the the world becomes very silent. His face dawns in realization at what has just occurred, and he attempts to solve this problem by engulfing Darius in an orb of Water.
Percentage chance to mess up casting Aqueous Orb, High is in my favor: 1d100 ⇒ 42
Two Reflex saves for Darius, take the lowest vs. DC of 30. If you fail, you get to make a pair of reflex saves (taking the lowest) each round vs. DC 30 to escape, otherwise you remain engulfed.

| Darius Blackfire | 
 
	
 
                
                
              
            
            Reflex saves: 1d20 + 25 ⇒ (9) + 25 = 341d20 + 25 ⇒ (9) + 25 = 34 (Just curious how is your Save so high for a 3rd level spell? Its the same as your 8th level spell save. Heightened spell? You might have Arcane bloodline but just making sure its all good with the extended casting time for metamagic spontaneous spells.)

| Darius Blackfire | 
 
	
 
                
                
              
            
            Round 6
Init 10
Darius dives aside at the orb of water attempts to ensnare him, even bad luck unable to snare him. He aims upward and rapidly fires off a full volley of arrows at Orion before swift healing himself again.
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 1
Damage from pit: 6d6 ⇒ (4, 3, 6, 1, 6, 4) = 24
Reflex for half: 1d20 + 25 ⇒ (6) + 25 = 31
ToC: 10d6 + 20 ⇒ (3, 2, 1, 6, 6, 4, 5, 5, 5, 6) + 20 = 63 negative energy
Bow attacks: 1d20 + 25 ⇒ (16) + 25 = 411d20 + 20 ⇒ (13) + 20 = 331d20 + 15 ⇒ (6) + 15 = 211d20 + 10 ⇒ (10) + 10 = 20 Ignores Armor and Shield AC bonuses
Bow Damage: 1d8 + 8 ⇒ (1) + 8 = 91d8 + 8 ⇒ (7) + 8 = 151d8 + 8 ⇒ (6) + 8 = 141d8 + 8 ⇒ (4) + 8 = 12

| GM Tierce | 
 
	
 
                
                
              
            
            The sky around the arena begins to change and darken. You are not quite sure what's happening. You suddenly realise the air is becoming thin and you begin to feel pressure around yourself.
Environment Change - Plane: Abyss
Make Fort saves for half damage - DC 40 2d10 ⇒ (2, 6) = 8
Damage is from pressure from the Plane, not from lack of air
Darius HP 405/405 
Orion HP 181/213
Orion's turn

| Orion the Smooth | 
 
	
 
                
                
              
            
            Fly Checks to stay flying: 1d20 + 33 ⇒ (11) + 33 = 44, 1d20 + 33 ⇒ (16) + 33 = 49
Fort Save: 1d20 + 19 ⇒ (4) + 19 = 23
Orion grunts as two arrows fly into him but stays where he is in the air. He takes a moment to redirect the Orb back over Darius (two reflex saves please!) and raises both hands in front of him. As he does, the Rift Darius is in fills with 20 feet of water.
Your turn.

| Darius Blackfire | 
 
	
 
                
                
              
            
            Round 7
Init 10
Reflex saves: 1d20 + 25 ⇒ (10) + 25 = 351d20 + 25 ⇒ (13) + 25 = 38 To dodge the water ball.
(Do not forget your spell failure chance if you cast any spells to fill the pit.)
Darius dodges the slow moving ball of water as above him the sky darkens and arcane energies crackles around Orion as he hangs in the air. He puts his bow away. "Yes...let Darkness swallow you up and feel its soft embrace."
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 5
Damage from pit: 6d6 ⇒ (3, 2, 4, 3, 3, 1) = 16
Reflex for half: 1d20 + 25 ⇒ (2) + 25 = 27

| Orion the Smooth | 
 
	
 
                
                
              
            
            Alright, makes my life easier...
Orion strokes his goatee at the sudden change of environment, even as he mentally commands the orb to roll over Darius again (More Reflex saves! XP). He shrugs his shoulders, and fires down another blue orb from the end of his rod, that wonderful Freezing Sphere. It hits the surface of the water, and now Darius's sight is obscured by six inches of ice.
Percentage chance to screw up the spell: 1d100 ⇒ 43
And roll two reflex saves for the Freezing Sphere.
Damage of Freezing Sphere on a failed save: 15d6 ⇒ (6, 5, 2, 3, 4, 1, 6, 6, 4, 4, 5, 3, 5, 6, 2) = 62

| Darius Blackfire | 
 
	
 
                
                
              
            
            (Ice which is about to shatter as it takes the ongoing damage from the pit.)
Round 8
Init 10
Reflex saves: 1d20 + 25 ⇒ (18) + 25 = 431d20 + 25 ⇒ (13) + 25 = 38
Darius calmly avoids the Aqueous orb yet again and picks up his Nodachi blade where he left it. He then looks up at the ice as it begins to shatter under the abyssal effects.
Damage Type from Pit, acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic: 1d8 ⇒ 3
Damage from pit to all things in the pit: 6d6 ⇒ (4, 6, 6, 1, 2, 4) = 23
Reflex for Half: 1d20 + 25 ⇒ (17) + 25 = 42

| GM Tierce | 
 
	
 
                
                
              
            
            If Darius is on the bottom, then he isn't affected by the 6 inches of freezing. However you will need a strength check to get out.
The presure from the plane can not be saved against and affects both of you
The pressure from the environment begins to press on you even tighter. 4d10 ⇒ (1, 4, 5, 10) = 20
Darius HP 366/405 
Orion HP 153/213
Lost track of who's turn it is

| Watcher Uatu | 
 
	
 
                
                
              
            
            The robes of eyes normally sees all forms of invisibility, so while it bypasses invisibility, it does not bypass mind blank since mind black blocks divination effects that allow one to gain info about the target. It even block miracle and wish spells. Invis+Mind Blank is a powerful combo. It can be defeated though.

| Orion the Smooth | 
 
	
 
                
                
              
            
            
| Darius Blackfire | 
 
	
 
                
                
              
            
            (Since this is a new DM making his rulings on such, that means my last 8 rounds(more with timestop) have been all in error. What happens now? Do we just assume his mind blank was on the fritz cause it entirely changes the situation if he suddenly is undetectable. If so I'd rather not drag this out for the amount of slow time it will take for him to chip away at my HPs with greater invisibility. I will concede and wish you luck in the tourney.)

| Orion the Smooth | 
 
	
 
                
                
              
            
            Ah...I am waiting on a response for my knowledge checks before I take my action...never been to the abyss before as a player, so I don't know if the spell would cover what I need it to. Or whether or not the damage is going to continue. Both are very important questions I need answered, even if its a "You Don't Know."
 
	
 
     
    