Suggestions on Cleric Archetypes (work in progress)


Homebrew and House Rules

Shadow Lodge

I've decided to write up some Archtypes Ive been tossing around in my head a while. Please examine and and offer a thought or suggestion.

Mystic:

Unlike with most Archtypes, the Mystic changes more than just the mechanics of a class. The Mystic Archtype uses mechanics of the Cleric Class, (BaB, Saves, Skills, Spells, etc. . .), but does NOT use the flavor of the class itself. They are not priests and clergy of a deity, (though they can be this as well), but rather living receptacles of a portions of a deities power, much like an avatar. Something of a blend between the Cleric, the Oracle, and the Sorcerer. In all other respects, (except as noted below, the Mystic Archtype uses all the rules as the Cleric, including spell preparation.

Mystics are proficient with Light and Medium Armor, Shields, (except Tower Shields), and the Deity’s Favored Weapon. In addition, they can take Weapon Focus and Weapon Specialization (including Greater versions) with their Deity’s Favored Weapon.

Augmented Spell List: At 1st Level, the Mystic chooses 1 Domain from their deity’s normal list of Domains, including any Sub-Domains normally allowed. These spells are automatically added to the the Mystic’s Cleric Spell list, allowing them to cast and prepair these spells as they would any other Cleric spell, (and can be used for conversion into Cure/Inflict spells). In addition, the Mystic can Spontaniously cast both Cure and Inflict spells. This replaces the normal Domains Class Feature.

Greater Domain Access: Beginning at 3rd level, the Mystic can choose a spell from any of the deity’s offered Domains to use in their Domain Spell slot. This replaces the Channel Energy Class Feature.

A few more concepts I'm working on (will post soonish). . .

Prophet Cleric with a more direct link to deity (or ideal), both a spokesman and a law-giver with some powers of intuition.

Priest of the Utter Cold Elemental Priest for viking-like communites, focused on surviving the cold wastes.

Trickster Sort of a "divine" bard or adding some Rogue ablities.

War Priest a more martial Crusder, lossing some spellcasting for better armor and the ability to enhance Deity's favred weapon like a Fighter.

Noble Priest Clerics born from aristocratic families who care less for the commoner. Know for their political prowess, authority, and great arrogance.

Shadow Lodge

Noble Priest <unfinished>:

Many priests find a calling and follow it, becoming Clerics by following their heart and finding personal joy through their faith. Sometimes, among aristocrat families, particularly as their wealth begins to dwindle, or to secure future promise, second and third eldest sons and daughters, or cousins are promised to a local church instead. These priests of the nobility, remain, at least at heart, nobility, and stand above the common man in all things. Noble Priests follow a code of Chivalry similar to a Paladin’s Code of Ethics.

Noble Priests are proficient with Light Armor, Bucklers and Light Shields and the following weapons: Longsword, Heavy Mace, Light Mace, Long Spear, Rapier, Quarterstaff, Lance, Gauntlet, and Spiked Gauntlet. (Noble Priests can also use weapons appropriate to their race or region, such Dwarven Noble Priests may also use Hammers or Dwarven Waraxes, and Ando Dueling Swords for individuals from Brevoy, but are not automatically Proficient with these weapons.) The Noble Priest is not trained in any other weapon, and refuses to use the weapons and tools of the lower classes. Using a weapon not on this list causes the Noble Priest to lose all spellcasting as well as taking a penalty to their Favor for 24 hours. Noble Priests are not automatically proficient in their Deity’s Favored Weapon.

Domains: The Noble Priest must take the Nobility Domain (even if their Deity/Ideal does not normally offer it). If the Deity normally does allow it, they can choose another Domain from their Deity’s Domain list as normal. If the Deity does not normally possess the Noblity Domain, gaining it replaces both their Domains.

Class Skills: Noble Priest’s Class Skills are Appraise, Bluff, Diplomacy, Intimidate, Know: History, Local, and Nobility, Liguistics, Perform, Sense Motive, and Spellcraft. This Replaces the Clerics normal Class Skills, including any that may have been granted from a Second Domain.

Authoritative Voice: The Noble Priest gains a +1 Caster Level, as well as a +1 to the D.C. of all Language-Dependant Spells, as well as to Bluff, Diplomacy, Intimidate, and Sense Motive. This Bonus increases by +1 at 5th, and every 5 levels thereafter. This Replaces the 8th level Leadership ability of the Nobility Domain.

Turn or Command Undead: Noble Priests receive either the Turn Undead or Command Undead Feat. By adding a verbal command to the Turn or Command Undead attempt, the Noble Priest can add half of their bonus from Authoritative Voice to the attempt. This Replaces the Channel Energy Class Feature. (Other options may be allowed as well, such as Life Lore rather than Turn Undead.)

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