| R. Hyrum Savage Super Genius Games |
The Summer of Bullets continues with: #1 With a Bullet Point: 6 Antimagic Field Feats, which already has a 5/5 star review!
The High Concept: Feats that expand the function, utility, and tactical options available to casters who take the iconic antimagic field spell (and a selection of other spells with emanations centered on the caster and a duration greater than instantaneous or that work against magic effects).
The six feats included are:
- Alarm Field: Your can add additional minor effects to your antimagic field.
- Anchored Field: Through the use of special rituals and crystals, you can tie an antimagic field (and some other emanations) to a location rather than center it on yourself.
- Antischool Specialization: You can block or dispel just a single form of magic.
- Conditional Field: You can set your antimagic field to be automatically suspended under specific conditions.
- Suspend Field: You can temporarily suspend the effects of an antimagic field you have cast.
- Wall Emanation: You can turn your antimagic field into a wall.