Monastic Bloodline


Homebrew and House Rules


My campaign is heavily based on the concepts of inner energy and martial arts. For this reason, I am developing a couple of options for some classes that would enable them to fit better.

First is a monastic bloodline for sorcerers. Like the empyreal bloodline, it uses wisdom to empower its spellcasting, and like the sage bloodline, it mentions charisma in its abilities for things like the Eldritch Heritage feat, but a sorcerer with this bloodline would use wisdom for all of them.

I'm basing it a bit on the shingenjo oracle archetype for tengus in ARG, but I'm having trouble on some of the bonus feats and spells and bloodline powers, so any suggestions are welcome.I'm basing most class feature on caster level instead of class level for the purposes of multiclassing, but if you think it's too powerful I can change it to sorcerer level. Also, would it be to powerful to let non-sorcerers benefit from the ki pool bloodline power using the eldritch heritage chain of feats?

Monastic Bloodline
You descend from a line of martial arts masters, and your inner strength is powerful indeed.
Class Skill: Sense Motive.
Bonus Spells: Ki Arrow (3rd), (5th), Magic Fan, Greater (7th), (9th), (11th), (13th), Ki Shout (15th), (17th), (19th).
Bonus Feats: .
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic. You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, maximum spell level you can cast, and the save DCs of your spells. You also gain the unarmed strike ability of a monk of half your caster level.
Bloodline Powers: Like a monk, you hone your combat ability with both training and spiritual enlightenment.

Ki Blast (Sp): Starting at 1st level, you can unleash a flame-like ball of ki as a standard action, targeting any foe within 30 feet as a ranged touch attack. This blast deals 1d4 points of force damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Ki Pool (Su): At 3rd level, you gain a pool of ki points, supernatural energy you can use to accomplish amazing feats. The number of points in the your ki pool is equal to 1/2 your caster level + your Charisma modifier.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in another class that grants points to a ki pool, your levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. You can now use ki points from this pool to power the abilities of every class you possess that grants a ki pool.

As long as you have at least 1 point in her ki pool, you can add up to one point of your Charisma modifier per caster level to the damage of touch spells you cast (not from items). As a swift action, you may spend 1 point of ki to gain one of the following benefits.

Ki Magic: Add +1 to the DC or +2 to your caster level check made to overcome a creature’s spell resistance for the next spell you cast on your turn.

Ki Hand: Use your caster level + your Charisma modifier instead of your base attack bonus when using touch or ranged touch spells you cast.

Ki Insight: Gain a +4 insight bonus on Spellcraft checks for 1 round.

(): At 9th level, you gain the ability to

(): At 15th level, you gain

(): At 20th level, you gain


Someone?

Sczarni RPG Superstar 2012 Top 32

I don't like the name.

Ki Bloodline

or Prana, just something besides Monastic.

Why not present a completed idea, rather than a partial?


Well yeah, since monks are not the only users of ki... anyway, it is not complete since what I'm asking is help to complete it. Thanks for your comments.


Maybe they would get a free style feat at a level? Or as a bonus feat?


some sort of unarmed damage boost at level 9 maybe


I'd work Bloodcrow Strike in there as a bonus spell.

Dispelling Fist would be a cool bloodline ability.


Thanks for the comments, I will work on this latter this afternoon. Consider bloodcrow strike and some style feats as bonus feats. The unarmed damage boost is a no go since they already have that as part of their arcana ability.


the xiao wrote:
Thanks for the comments, I will work on this latter this afternoon. Consider bloodcrow strike and some style feats as bonus feats. The unarmed damage boost is a no go since they already have that as part of their arcana ability.

i meant that it could be raised further like monk -3 or something but now that i think about it its probably better to do something a bit more unique


Monastic Bloodline 2nd version. I'm still missing bloodline powers for levels 9, 15 and 20, but maybe I will add the capstone ability of monks at 20, so I would be missing 9 and 15. I completed the bloodline's bonus spells and feats, but I'm not sure if they are the best ones (specially the feats). Comments are welcome!

Monastic Bloodline

You descend from a line of martial arts masters, and your inner strength is powerful indeed.

Class Skill: Sense Motive.

Bonus Spells: Ki Arrow (3rd), Bark Skin (5th), Magic Fan, Greater (7th), Blood Crow Strike (9th), Freedom of Movement (11th), Spell Resistance (13th), Ki Shout (15th), Moment of Prescience (17th), Foresight (19th).

Bonus Feats: Arcane Blast, Deflect Arrows, Dodge, Improved Initiative, Iron Will, Lightning, Weapon Focus (Unarmed Strike). In addition, you can treat your caster levels as monk levels for meeting feat’s prerequisites.

Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic. You use your Wisdom, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, maximum spell level you can cast, and the save DCs of your spells. You also gain the unarmed strike ability of a monk of half your caster level.

Bloodline Powers: Like a monk, you hone your combat ability with both training and spiritual enlightenment.

Ki Blast (Sp): Starting at 1st level, you can unleash a flame-like ball of ki as a standard action, targeting any foe within 30 feet as a ranged touch attack. This blast deals 1d4 points of force damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Ki Pool (Su): At 3rd level, you gain a pool of ki points, supernatural energy you can use to accomplish amazing feats. The number of points in the your ki pool is equal to 1/2 your caster level + your Charisma modifier.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If you possess levels in another class that grants points to a ki pool, your levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. You can now use ki points from this pool to power the abilities of every class you possess that grants a ki pool.
As long as you have at least 1 point in her ki pool, you can add up to one point of your Charisma modifier per caster level to the damage of touch spells you cast (not from items). As a swift action, you may spend 1 point of ki to gain one of the following benefits.
Ki Magic: Add +1 to the DC or +2 to your caster level check made to overcome a creature’s spell resistance for the next spell you cast on your turn.
Ki Hand: Use your caster level + your Charisma modifier instead of your attack bonus when making an attack roll as part of a spell.
Ki Insight: Gain a +4 insight bonus on Spellcraft checks for 1 round.

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