| Ryghamoc |
I was thinking about these features and wondered if they also planned somethings like these to be used for the game.
A Death System - We all die in the game, but how do we die? And exactly how does it matter to us? Perhaps the use of an "afterlife" system? A place where people go such as Nirvana, Heaven, Hell to become some spirit that players or NPC's can summon with magic?
A Dynamic Events System - Could events be suddenly planned in the game that would not only matter to the theme-park aspect but also the sandbox? For instance a meteor crashes to earth to show a city underneath the earths crust. Could adventurers journey down there and get some powerful artifact or technology and give it to their guild? Or would it just influence the theme park world rather than the players directly?
"Vehicles" (On land, air and sea) - How is combat while astride a horse? In a clockwork plane? On the back of a wyvern or on a large navy ship? Can you use them for combat? How would they work if so?
Dynamic Environment - Could the environment change by players actions or on it's own? For instance a volcano eruption or cutting down a forest for your company.
Class system - Would be keep just the original classes and archetypes? Or could we chose to make our own path?
That's all I can think of at the moment.
Onishi
Goblin Squad Member
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I was thinking about these features and wondered if they also planned somethings like these to be used for the game.
A Death System - We all die in the game, but how do we die? And exactly how does it matter to us? Perhaps the use of an "afterlife" system? A place where people go such as Nirvana, Heaven, Hell to become some spirit that players or NPC's can summon with magic?
Based on the current plans for PFO, death is going to be extremely common, as with most open PVP games. as a result attaching much more than you probably losing your carried items is pretty much going to be excessive.
A Dynamic Events System - Could events be suddenly planned in the game that would not only matter to the theme-park aspect but also the sandbox? For instance a meteor crashes to earth to show a city underneath the earths crust. Could adventurers journey down there and get some powerful artifact or technology and give it to their guild? Or would it just influence the theme park world rather than the players directly?
Well nothing has been confirmed on meteors, natural disasters etc..
we do know things like monsters or NPCs may attack player cities etc... so it dosn't sound far fetched at all
"Vehicles" (On land, air and sea) - How is combat while astride a horse? In a clockwork plane? On the back of a wyvern or on a large navy ship? Can you use them for combat? How would they work if so?
Mounts ships etc... we know virtually nothing on yet.
Dynamic Environment - Could the environment change by players actions or on it's own? For instance a volcano eruption or cutting down a forest for your company.
also possible, definently fits with the goals of the game, but again nothing has been confirmed on that topic yet.
Class system - Would be keep just the original classes and archetypes? Or could we chose to make our own path?That's all I can think of at the moment.
Well currently they just have the main core classes planned, they have mentioned the possibility of prestiges down the road. and we do know you can mix and match as much as you like, at the cost of not earning the capstone