
Detect Magic |

So, I love the flavor of goblins in Golarion, but I think their racial traits are rather boring. Decided I'd re-tool 'em for a little bit more fun (you know, the singing/chomping/burning sort of fun only goblins can truly appreciate).
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Goblins are fast for their size, and have a base speed of 30 feet
Darkvision: Goblins can see in the dark up to 60 feet.
Goblin Dog Empathy: Goblins find kindred spirits amongst the ugly, rat-like goblin dogs. They gain a +4 racial bonus on Handle Animal checks made to influence goblin dogs.
Pyromaniac: Goblins are treated as 1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle’s flame mystery, and when determining the damage of alchemist bombs that deal fire damage. This ability does not give goblins early access to level-based powers; it only affects powers that they could already use without this ability. If a goblin has a Charisma of 11 or higher, it also gains the following spell-like abilities: 1/day— dancing lights, flare, prestidigitation, and produce flame. The caster level for these spell-like abilities is equal to the goblin's character level.
Skilled: Goblins gain a +2 racial bonus on Ride and Stealth checks.
Swarming: Goblins are used to living and fighting communally with other members of their race. Up to two goblins can share the same square at the same time. If two goblins that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Weapon Familiarity: Goblins are proficient with dogslicers. In addition, they do not suffer penalties for using torches as improvised weapons, and treat them as light maces for purposes of determining ease of use and damage dealt.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Giant, Orc, and Undercommon.