| 8 Red Wizards |
We play pathfinder and 3.5 together
One of my players is a Master Summoner (Ultimate Magic) and uses the Eidolon to heal, player took Major Magic Evolution (Cure Moderate Wounds) and wants to take the following feat (from Complete Champion)...
You can channel divine energy into healing with a touch.
Prerequisite
Ability to cast 2nd-level spells,
Benefit
As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.
Feat says "Ability to cast 2nd-level spells", and his defense is the evolution says "An eidolon learns to cast a major spell as a spell-like ability", and selected Cure Moderate Wounds (Which is a second level spell). Since spell-like abilities are cast would this be a legal feat because of this ability for the Eidolon?
Thx for any help
So far I'm tempted to give it to him, because of the wording. Although I wouldn't mind a little assistance on the matter.
| Drejk |
Ability to cast 2nd level spell-like ability is not the same as ability to cast 2nd level spells. Reserve feats had very specific requirement about when they can be used (described at the beginning of the feat section, IIRC) and spell-like ability is not sufficient to power them.
Of course, as GM you can rule he can take it if you have no problem with it in game. It would save the party some resources allowing to keep everyone healed to 1/2 max hp for free at the expense of a few rounds of repeating the healing.
| Drejk |
He might want to consider wands of infernal healing. Guaranteed 10 points of healing as opposed to cure light wounds 1d8+1.
| 8 Red Wizards |
That spell becomes useless after level 2, and the Summoner is casting cure lights as a level 6 or 7 which is 1d8+5 and I think he's using cure moderate or serious by now. They should of made that spell level 0, but I guess on a wand it's ok. Since it's a standard action, but I wouldn't pay for that wand personally it would have to be given to me.