| Arcanemuses |
Rather than it being a template or changing your character's type, why not make a werecreature class? This is what I got so far. Please feel free to add ideas/suggestions since this is still a rough idea.
HD: 1d10
Base Attack Bonus: Good (same as fighter)
Fort: Good
Reflex: Good
Will: Poor
Armor and weapon proficiency: Simple weapons and Natural Attacks only.
Skills: acrobatics, climb, intimidate, fly, swim, & survival.
Int+2
Shapechanging Class feature similar to a Barbarian's rage or/and Alchemist's mutagen. But something unique.
DR Silver
| spalding |
Personally I did a barbarian archetype for it, you gain beast shape 1 at level 6 and beast shape 2 at level 11 giving up the rage power at level 6 and the greater rage at level 11, and the shape changing is limited to just the one form. You also have to take beast totem at levels 2,8, and 10 as well as animal fury at level 4.
It does stack with invulnerable rager which I like better than dr/silver personally, but if you wanted dr/silver I would simply do something like the invulnerable rager but with less dropped off.
Shar Tahl
|
Kobold Quarterly #11 has three were's split up into class levels. So if you got infected at 3rd, you would advance in the were class until you were fully changed. Wererat is 3 levels, werewolf is 4 levels and werebear is 8 levels. Each level adds more features of the full were. I have a player currently progressing in wererat after being infected in Second Darkness adventure path.