
Lobolusk |

so i am currently in Serpents skull and after readign the description on the webstore of the last 2 books, I realized that the Gorilla king Shows up.
I don't want to know the details, I just want to know one thing how do I take that big furry monster down! it is part of my back story he attacked me and I am lawful good paladin/gunslinger. I have a vague remembrance of somebody saying being a paladin is hard in serpents skull because you have to make compromises and allies with "stuff" I refuse to make any compromise with that dude. He shows up I start firing.
how dead am I?

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so i am currently in Serpents skull and after readign the description on the webstore of the last 2 books, I realized that the Gorilla king Shows up.
I don't want to know the details, I just want to know one thing how do I take that big furry monster down! it is part of my back story he attacked me and I am lawful good paladin/gunslinger. I have a vague remembrance of somebody saying being a paladin is hard in serpents skull because you have to make compromises and allies with "stuff" I refuse to make any compromise with that dude. He shows up I start firing.
how dead am I?
THOR shot. Nuke'em from orbit, its the only way.

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I have yet to play Serpents Skull. I will give advice based on the idea of a intelligent gorilla.
Keep your distance, snipe if possible.
Carry a net, and if he starts to get close, entangle him.
Avoid things that require a fortitude saves, as that will most likely be his best save.
Try to have you and allies debuff him from afar, and use battlefield control spells to gain the advantage.

Lobolusk |

I do not think anyone should give you any information about the Gorilla King and when the encounter arrives you should have to figure it out in session like every other encounter. If I was your DM I would be unhappy if I found this thread.
I agree I just curious if I will be insta gibbed or not. I dont want to know a single detail.
when I was making my back story for my first character that involved the gorilla king I tried to find his stats but couldn't. I want even aware he showed up until yesterday.....
Lobolusk |

I have yet to play Serpents Skull. I will give advice based on the idea of a intelligent gorilla.
Keep your distance, snipe if possible.
Carry a net, and if he starts to get close, entangle him.
Avoid things that require a fortitude saves, as that will most likely be his best save.
Try to have you and allies debuff him from afar, and use battlefield control spells to gain the advantage.
I think he is like 100 feet tall.

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You can't get a correct answer without getting more spoilers for the AP, and going even more meta than you already have.
By the way, the RAW Paladin code in Pathfinder does allow for a Paladin to, in dire circumstances, ally with (or at least "not attack on sight") Evil creatures.

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So many players in recent years make a character background and then that background dictates their actions in the game. The background created during character creation is a guide. then you play the character and he has new experiences and the player learns how the character is in the world.
I just do not think because something is included in a character background it means that the character has to act a certain way because it is written into his background. Especially when playing an adventure path. I think the character background is really what has happened during the path. I do not even want my players to write a background anymore.
Now, if we are playing a home brew game and I am going to develop the game around the players and such then that background is important because the background itself becomes the adventure hook for the campaign. Of course then you have several backgrounds to take into account.
I see so many players do suicidal things just because when they made the character they thought - what if he was raised by evil Aberrations. He would hate them and would try to destroy them every chance he gets.

Geo Fix |

If your backstory doesn't include you having a good understanding of his strengths and weaknesses then I see some possibile options. You should, first discuss this with your GM. (Does he know about and is he okay with your backstory?)
Options:
1) You are a Paladin of little brain. (Similar to a stuffed bear in children's stories.) If something is not on your 'nice enough' list you attack it with no thought of the consequences for you or your compatriots or the world at large.
2) You are a Paladin who is concerned with how your actions affect those around you. You know that he's a Gorilla King and you don't know whether or not you can win in combat with him. Your plan would be, should you encounter him, to observe him and plan his defeat. Once you were reasonably sure of sucess you would act. Probably calling him out, reminding him of the harm he had done to you and others and explaining that punishment was forthcoming. (This might be at the start of a fight or just before you kill him after an ambush.)
3) You meet him, he is about to do something terrible to those deserving of your protection and you act on principle.

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Are you playing a character with both WIS and INT as his dump stat? Like down in the 6-7 range? Seriously, that's the only way I would let one of my players get away with having "If I ever see X, I'm going to rush him and attack him!" as a viable character background.
First off, it's potentially suicidal. He's the Gorilla King. He's semi-legendary in the Mwangi region for ruling a city of pure terror in the dark heart of the jungle. Only someone with no INT and WIS would think they could rush him and take him at first sight.
"So what!" you say? Even if your character has a suicidal hatred of someone, is he willing to doom all his companions as well? With them having no say in the matter? Because you can be sure someone like the Gorilla King has guards... probably lots and lots of them. And dooming your companions really doesn't strike me as very paladin-like at all.
Having a character who has a driving hatred of the Gorilla King is cool, but knowing beforehand that his ONLY course of action is to immediately attack is just unintelligent. I'd suggest keep your character's driving hatred but -as others have said- be smart enought to observe and plan. Pick your fights.
Just my 2 cp. :)