Apprentice Rules and Themes


Homebrew and House Rules


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Recently, I've been playing Dungeon Crawl Classics from Goodman Games. This campaign is using the "Character Creation Funnel" concept wherein each player starts with multiple 0-level characters. These characters also have an occupation determining what gear the character gets. It's fun. I've lost two characters and might lose one more, but it's incredibly fun.

So I'm considering running a Pathfinder campaign with a Character Creation Funnel. There are several rules for 0th level characters that are compatible with Pathfinder, but I'm considering creating my own, since I want one where the character doesn't start off with a class, but rather has no class. This what I have thus far.

Apprentice
The apprentice is a character who has not yet trained in a character class. They might be considered 0-level characters, and start with -500 xp and 0 gp (however they will get gear and additional money from a theme, alternatively, if the theme rules are not being used they receive 1d6x10 gp). Once they get 0 xp they may choose a class, getting additional skill points and a higher hit die and other features appropriate for they're class, replacing these.
Hit Die: 1d6
Base Attack Bonus: +0
Fort Save:+0
Ref Save: +0
Will Save: +0
Skills (2+ Int Bonus), no class skills
Class Features
Weapon and Armor Proficiency: An apprentice character is proficient with one simple weapon.

In addition they may or may not get the feat for being first level, since they aren't actually first level. Theme rules will be forthcoming.

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