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Here's a few home-brew class options I've been thinking about for a while now.
I'm not sure if these would count as archetypes since mostly they just swap class abilities rather than involve new rules.
Rogue Trick Ranger (Ranger)
I know, I know it's a terrible name, but it's just the working title for now. Maybe Guileful Hunter would be better. I'm up for suggestions.
Anyway this is a good option for a low magic campaign or if you want a more skill focused ranger.
Rogue Talent (Ex): At 4th level and every two levels thereafter, a rogue trick ranger may select a rogue talent. The rogue trick ranger must meet the prerequisites of these talents. This replaces spell casting.
Cruel Rogue (Rogue)
I've always thought rogues should be debuffers, not damage dealers (the full BAB and caster classes seem to have that under control), so I came up with this option.
Cruel Strike (Ex): Starting at 3rd level, a cruel rogue selects a cruelty from the antipaladin’s list. This cruelty is applied to the first sneak attack the cruel rogue makes each round. The target receives a Fortitude save to avoid this cruelty. If the save is successful, the target takes damage as normal, but not the effects of the cruelty. The DC of this save is equal to 10 +1/2 the cruel rogue’s level + the cruel rogue’s Intelligence modifier. Creatures immune to sneak attack are immune to this ability.
A cruel rogue must pick from the 3rd level list of antipaladin cruelties. At 6th level they may pick from the 6th level list, and so on.
A cruel rogue must possess the major magic rogue talent in order to select the Cursed cruelty.
This replaces trap sense and the additional die of sneak attack damage at those levels.
Specialist Inquisitor (Inquisitor)
I've always hated teamwork feats; it takes two feats (one for you, one for your ally) to see a minor benefit only when you're both standing in the right spot. Bleh. I also find it ridiculous that the inquisitor's Solo Tactics ability still requires allies in position. That's not solo at all! So I figured why not give the inquisitor a little combat love? They're only 3/4 BAB anyway so I don't think some extra feats will tip the scale too much.
Combat Style (Ex): At 3rd level, a specialist inquisitor selects a ranger combat style. The inquisitor’s expertise manifests in the form of bonus feats at 3rd, 6th, 9th, 15th, and 18th level. He must meet the prerequisites of these feats but his base attack bonus is considered equal to his level for the purpose of meeting these prerequisites.
This replaces solo tactics and all bonus teamwork feats.