| Bob_Loblaw |
Some tips when asking for advice on rewrites of classes:
1) Don’t use abbreviations or acronyms until they are defined. The first time you use an abbreviation or acronym, explain what it stands for. There are quite a few different acronyms and abbreviations and it gets confusing trying to figure things out especially for new readers.
2) Explain what you are trying to change and why. Use bullet points and keep them short and simple. It’s very hard to give advice when we don’t even know what the goals are. It’s one thing to say that class X needs to be changed. It’s another to say why and your intentions.
3) Proofread your post. Type it up in a word processing document first. Make sure that you are using proper punctuation and grammar. It is much easier to give advice when we can read what you’ve written. It doesn’t have to be perfect but there should be more effort put forth than I have seen. Please attempt some basic formatting. I know that we can’t use tables and such but we can use bold and italics. We can use spacing. Please make it readable.
4) Understand what the role of the original class is supposed to fill. Keep in mind what the class is meant for. Fighters, for example, are supposed to be extraordinary. Don’t give them a bunch of spell-like or supernatural abilities.
5) Look to see what has already been done and see if it appeals to you. Often the changes I see proposed to a class have been proposed plenty of times, and even sometimes officially. See if there is an archetype that already accomplishes what you want. For example, there are at least two that give fighters better skill points and more class skills. Check out what else they can do and see if you are just mimicking what’s already been done.
6) Can the changes be done in a simple fashion? Keep the changes as simple as possible. Don't change what doesn't need changing just for the sake of change.
7) Keep in mind how the mechanics of the rest of the system work. If you think that fighters should have better saves and you want to make the Great Fortitude, Iron Will, and Lightning Reflexes all combat feats, that’s fine but keep in mind that there are other classes that can affect as well. If you are ok with that, then go for it. Just keep it in mind.
8) Don’t get too specific with the role the class fills. It should be broad. Archetypes, feat choices, and prestige classes are for getting specific. Not all wizards are god wizards, not all monks are unarmed masters, not all rogues are sneaky trap detectors, etc. Your changes should still allow the class to fill multiple concepts.
9) Become familiar with the target numbers in the Bestiary. They aren’t meant to be perfect but if you go through them you will notice that there are some things that aren’t needed. Fighters don’t need buffs to hit for example.
10) See how your class functions with and without magic items.
11) Please tell us if you are using any house rules. Even if it’s something as simple as the Critical Hit deck. Options you add could affect the advice you get.
I love reading about proposed changes. I just find it hard sometimes. I don’t usually comment on them because I find the very high majority of them aren’t needed or I don’t know what they are actually trying to do. “Better” isn’t good enough. Tell me what needs to be improved so I can follow along.